Sensei Orange
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2010-09-21
Interesting
The thumbnail hasn't updated from when you've made your changes
2010-09-21
And the second
Much faster, just a couple misfires both at the exit switch, and climbing the right side. Faster even then natures_peril on NReality, who I am assuming used the old cheated route, since he dies at the mines on the floor :)
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2010-09-21
Completion
There's two ways to get up to the exit switch once you're in the middle of the tiles. Here's the first way I did it, as part of a very very slow run.
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2010-09-16
relax
just save whatever you've done and then when you feel like it again you can go back to it and if you never feel like it don't. There's no point doing it if you don't enjoy it. I did mine over a period of about a month just working on it every once in a while but then I do enjoy extended complex projects and have quite a lot of patience. To be fair I did warn you two posts below this. If it makes you feel any better I'm having endless problems with one of the nreality maps I'm working on also. On a practical note 96 pictures sounds very high I used about 20 to 30 and my demo was around 200 frames long.
2010-09-16
Thats cool
the problem you'll have with this though (if I've interpreted it correctly) is that you'll need one pathed object every couple of frame which will lead to fairly major lag for a longer demo. The reason I did it the way I did and not this way was to reduce lag. Also heres a cool practice map I made back when I was working on that http://pastebin.com/4kcmHjBK [pastebin.com]
2010-09-02
Good Way Completition (underclocked)
Beautiful jumper. Just add mines or one-way or everything on the walls and on the floor for force people to use the good way. 5aved
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sayko
Forgot to say about the map
So, it's a really good map.