Noise
Author | miststalker06 |
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Tags | author:miststalker06 easygoingmap rated still |
Created | 2010-07-22 |
Last Modified | 2010-07-22 |
Rating |
4 by 7 people.
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Map Data | |
Description | No noise, still? |
Comments
Pages: (0)
2010-07-23
nice relaxing gameplay
really no complaints here. had some replayability issues but it's cool as a whole
Demo Data |
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Grats. 4
2010-07-22
Third try Demo
That launchpad screwed a fast run, so I just went easy for the top part.
Demo Data |
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2010-07-22
Incredible
Tileset
2010-07-22
Cheatable!
Demo Data |
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2010-07-22
AGD.
Alright, here goes:
The way the launchpad was set up with the ninja on top, I thought this would be a better start, but I really felt that it hindered the map. The thwumps were well-placed, but a chaingun or two would have felt really nice on the bottom part. Otherwise the climbs up to the gold were uneventful and unnecessary.
The locked doors threw me off as well. I expected there would be hidden drones or something, but no, they were just filler. Which is disappointing, since you could have been very creative with your trap door triggers.
The gauss was good in the top section, but a drone would've really completed it. The gold placement was standard and a bit too bland for me, maybe there could have been a larger swath of it in the middle by the trap doors.
So, in closing, you need to work on your enemy and gold placement, and try to use objects better. I'll give it 2.5 rounded up.
The way the launchpad was set up with the ninja on top, I thought this would be a better start, but I really felt that it hindered the map. The thwumps were well-placed, but a chaingun or two would have felt really nice on the bottom part. Otherwise the climbs up to the gold were uneventful and unnecessary.
The locked doors threw me off as well. I expected there would be hidden drones or something, but no, they were just filler. Which is disappointing, since you could have been very creative with your trap door triggers.
The gauss was good in the top section, but a drone would've really completed it. The gold placement was standard and a bit too bland for me, maybe there could have been a larger swath of it in the middle by the trap doors.
So, in closing, you need to work on your enemy and gold placement, and try to use objects better. I'll give it 2.5 rounded up.
Demo Data |
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Life247