At Night the Forest Glows
This map was featured on 2010-06-12
A good 80% of the maps that I make don't really have unified concepts. And why not? It's a lot easier to build around a bunch of random tiles than to think up something proper; but of course, you never end up with an actual concept this way. It's easy to tell whether a map was or wasn't meditated on before its creation. I can't imagine that ZTHING laid out a bunch of 5-tiles randomly and called it good. Here, broken tree-trunks provide creative cover, and the gameplay is thoughtful, well-laid-out, and innovative. Enjoy. — Onesevennine
Other maps by this author
Comments
2011-02-03
Do you
no how to make a mappack link and like a picture for it?
2011-02-03
Thx btw
remember me you and bml started making mappack maps do yu think we should release it soon??
2011-02-03
Hey
again I have a question how do make a map worth featuring?!?!?!
2010-07-02
Demo data...
...
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now I don't have to ;) One of my faves from you. Congrats.
2010-06-18
4/5
really a lot of fun. well done.
2010-06-14
elegant and fun
i really like this.
also the curving on the bottom was perfect
also the curving on the bottom was perfect
2010-06-13
haha 22 seconds
thx amlt :)
2010-06-13
here you go
a legit 0th faster than your meager fbf :P
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2010-06-13
Awesome speedrun, Kool
2010-06-13
Forgot to say;
this is a cool map. Lots of options for highscoring, and fun to boot.
hahahaha ahaha hahaha
okay than, go take all my metanet 0ths.
oh wait, you can't. thats why you fbf. :/
okay than, go take all my metanet 0ths.
oh wait, you can't. thats why you fbf. :/
2010-06-13
fbf demos are not as legit as normal demos
I wouldn't say they take /no/ skill, but they take a lot less. There's a reason why you can't play the in-game levels in fbf ;D
what
2010-06-13
AMLT is right
It takes no skill, just time. I once worked for a while on it, and made a frame perfect run of MTI. About 2 months effort, but I did it.
This was months before I even beat the level.
This was months before I even beat the level.
2010-06-13
To prove my point
Here's my 2nd try FBF attempt. 1st try I equalled you.
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2010-06-13
FBF requires little skill
...and FBF almost completely rules out competition.
In my view, FBF is purely for debugging purposes, and all I can really say is I feel sorry for you if you think there's any level of skill involved with it.
In my view, FBF is purely for debugging purposes, and all I can really say is I feel sorry for you if you think there's any level of skill involved with it.
2010-06-13
I love...
how amlt always tries to cause me trouble when i beat his demos. fbf demos are just as legitimate as normal demos, its just that mine was faster.
2010-06-13
FBF'd demos fail
@rozer.
2010-06-13
1 frame faster
i kept it for 3 hours, and i got it back. =P
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2010-06-13
congrats!
I really enjoyed this one. I only felt like you should've added another 5-tile structure tree on the right.
apart from that, very well done. :)
apart from that, very well done. :)
2010-06-13
Wow
Congrats on a second feature Z!
2010-06-13
Mettering beat my speedrun 0th form ages ago
So I took it back...
Idk why I never commented on this. I 4aved it at the time.
Idk why I never commented on this. I 4aved it at the time.
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2010-06-13
First Try AGD
I thought I would hate this map. I like it.
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2010-06-13
I tied ska :D
I can't believe it myself. Nice job getting featured Z, I wouldn't have expected this map, which somehow escape my notice, but you deserve it. Great chaingun placement and excellent gold positioning. I agree with maxson.
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2010-06-13
I love this
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2010-06-13
More maps should be like this.
2010-06-12
well, well, well
another deserved feature. Playing this again, I remember how great it feels to jump through those tiny gaps (see my old comment at the bottom). Keep the features coming Z!
2010-06-12
Yep, Rozer
Surprise! =|
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2010-06-12
Excellent map.
Feels like it should be in a column or something.
ultimatereading
hellooo