Embrace the Toxins
Author | RadiumFalcon |
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Tags | 101th action author:radiumfalcon laser rated |
Created | 2009-01-15 |
Last Modified | 2009-01-15 |
Rating |
4 by 16 people.
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Map Data | |
Description | Turned out pretty sweet. |
Other maps by this author
Comments
Pages: (0)
2009-01-16
Seen before..
like spudz sed, you need to expand your mapmaking a bit. try new stuff then formulate those aspects into your style giving it an exceptional flare. Y'know you can do it. this was too much you (as in its been done before by you.. and too many times for that fact) and it wasn't even the good you.
not the best.. I would have expected more. 3
not the best.. I would have expected more. 3
Like most of your maps you use chainguns horribly. The tiles are still sorta generic, I know its hard to change form them but I think you should try. I liked the laser when I moved across the middle area but coming out from the bottom right sucked because it would catch you before you could get all the way out. Top middle one-ways were fun.
3.5
3.5
2009-01-16
:/
I'm going to very blunt here - this is nothing new. You've been making the same map for ages. Consider making more minimalistic maps. Or mixing up the tiles and enemies. Even the structure is the same tired thing. Just something, dude. I hate to see wasted talent.
I don't mean to sound overly critical. I just would like to see something fresh from you.
I don't mean to sound overly critical. I just would like to see something fresh from you.
2009-01-15
Hmmm
Prefered Anarchy in Guantemala's style, and the gameplay felt kind of unnatural here.
2009-01-15
Waaaah
So close.
i don't get it, it's not that intense.
in fact, the most intense moment i feel is the gauss room. lol. but that's just me, everyone is entitled to thier own opinion.
i don't get it, it's not that intense.
in fact, the most intense moment i feel is the gauss room. lol. but that's just me, everyone is entitled to thier own opinion.
Demo Data |
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2009-01-15
Sexy One-Way placement
It seems like everyone is doing that nowadays!
Bleh, bad demo. Im on medicine, reflexes are shit.brb with the other demo.
Bleh, bad demo. Im on medicine, reflexes are shit.brb with the other demo.
Demo Data |
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2009-01-15
Congratulations
On your "101th" map. =P
and died on the two mines , it was like NOOOOOO anyways AGD later as of now im leaving
2009-01-15
"the same"
just gets better and better
2009-01-15
oh man,
Check out this last jump, total accident made me F**king die!
Demo Data |
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2009-01-15
'the same'
gets old after 101 maps.
2009-01-15
I though this was pretty cool.
Although I think the laser was a poor choice for that position. It always shoots up your ass in tight spots and doesn't do much else. Still, bottom half was cool, and the tiles are nicely spaced and composed in accordance to the gameplay.
2009-01-15
I agree wiht eganic in a way
something diffrent would be nice, but the same is still pretty awesome.
4
4
2009-01-15
I Found this atmosphere
actually very un-radium thats why i 5aved it
2009-01-15
the one-ways were creative
the rest was so generic-radiumfalcon.
try some new pathing or tile ideas.
my point is, a different atmosphere would be nice.
try some new pathing or tile ideas.
my point is, a different atmosphere would be nice.
2009-01-15
Death Demo
But Man this Aint Intense , Watch Demo
Demo Data |
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2009-01-15
Oh yeah
Forgot to say what he said.
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V
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V
2009-01-15
I thought it was too intense
to then have to slow down and concentrate on the precise jumps.
2009-01-15
Wow
Some coolio aspects, like how the laser guards the chambers. There were a bit too many oneways though.
4/5
4/5
Guitar_Hero_Matt
Imo