NUMA

Burial Chamber

Thumbnail of the map 'Burial Chamber'

Hover over the thumbnail for a full-size version.

Author RadiumFalcon
Tags action author:radiumfalcon burial rated
Created 2008-12-04
Last Modified 2008-12-04
Rating
3
by 15 people.
Map Data

Description Escape this hellish cavern before the infection sets in...

Other maps by this author

Thumbnail of the map 'Blood Gulch' Thumbnail of the map 'Capital Sin' Thumbnail of the map 'For Whom the Bell Tolls' Thumbnail of the map 'Dark Deception' Thumbnail of the map 'Poison Ivy' Thumbnail of the map 'Jungle Colony'
Blood Gulch Capital Sin For Whom the Bell Tolls Dark Deception Poison Ivy Jungle Colony

Comments

Pages: (0)

Nice map

I liked the floorguard room to the right, and I loved the gold placement. Imo, the chaingun would've been better as a laser, and I agree with maximo about the mines. 4/5

I like it, but it took me forever lol :P

i died

a bunch of pieces were fun

i wasnt a fan of the floorgaurd chamber to the right of the starting point

i would have liked if the jumppad led to an awesome curve amongst all the chaos.

3.5 up, it'd be a 4 if i wasnt used to maps like this from you. i liked the chaingun
Demo Data

...

...lol nexx your just frustrated cuz my demo is more exciting to watch :P...jk...here is a faster AGD...
Demo Data

WEIRD NAME

WEIRD NAME

Fastest AGD so far

And unlike Xerces, my demo doesn't rely on a lucky pass through the chaingun fire. :P

I liked this one. I don't see why everyone is complaining about the mines; they're quite easy to dodge consistently. Even the ones above the exit switch. The key is to go against a wall as you're falling, hit the jumppad, walljump for the extra speed immediately and then let go of the jump button. You'll hit the exit switch just right.

And that's what's cool about this map: the obstacles can be overcome without luck. The chaingun, too, can be manipulated so that it doesn't mess up getting either gold patch, though it takes some testing and planning to figure out such a route. The floorguard was the only enemy that annoyed me, but it played a minor role. 4/5

I should point out that I'm refuting the claim "the mines make this map too hard to complete", and nothing else.
Demo Data

...

...hey bionic cryonic your not a noob anymore...but considering that there are only 3 buttons to press while playing this game and only two that you would use at one time its like people arent noobs for very long...ya know?...

...indeed i did.

strange.
i'm thinking the center and the top specifically. other than that, an improvement. chaingun was fun to play around. 4/5

Completion.

Does this mean I am no longer a Noob?
Demo Data

...

...faster AGD with different route...
Demo Data

agree with maximo

but still pretty fun. love the ts.
3.5 up

AGD

I don't think any of the mines were misplaced...
Demo Data

...

...idk man im not into tellin you what you need to fix, but i thought it was tight...i know hate chainguns more than ever!...5/5...cuz i played it and thats how i roll...

...here is a sloppy/slow AGD...
Demo Data

You should probably

come up with your own mine motif...

...

I would take all the mines out of the top right sections, maybe leave a few just along the walls for color. I would take about 1/4 of the mines out of the top middle (exit switch). No reason to make this map hard as hell, it already has a chain gun section in an open area.

Really cool map

Liked the chaingun section a lot, but the floorguard section was a little hard imo. 4

Ahh

Gotta go to school. Gotta modify it later. My apologies.

Well

after 20 odd tries I got to the left half, and then I jumped on a mine. -.- Really good placement overall, but the left half was annoying. 4
really ruined an otherwise great map. Take about 1/2 the mines out, the map is still hard as hell, and about three times as fun.