NUMA

Dictum Ultimatum

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Author yungerkid
Tags author:yungerkid flow flowy fun race rated
Created 2008-10-20
Last Modified 2008-10-20
Rating
4
by 20 people.
Map Data

Description dedicated to and inspired by da_man. we'll miss you man!

also, i would like to announce that i myself am (temporarily) leaving numa soon. i just lack the creativity that i once had. i probably still have around 5 maps or so left in me, and then i'll take a step back for a while. it was nice knowing y'all.

Other maps by this author

Thumbnail of the map 'Holmium Erbium Lutetium' Thumbnail of the map 'Esquire Ensure Endeavor' Thumbnail of the map 'Heart of the Machine' Thumbnail of the map 'EndTrendVoxFour' Thumbnail of the map 'Penal Colony' Thumbnail of the map 'Bite Back the Brimming Brooks'
Holmium Erbium Lutetium Esquire Ensure Endeavor Heart of the Machine EndTrendVoxFour Penal Colony Bite Back the Brimming Brooks

Comments

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Interesting

Starts off well, loses the flow in the middle, but has a good finale. 4 overall.

Also, if all conflicts were resolved like this... :P

Now sleeping, so dont expect replies for a while.

Great Race

4/5aved

AGD

You always seemed a good guy yungerkid
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Dude.

Very nice man. I'm quite impressed with this. I had a bit of trouble with catching the flow around the rocket, but that's probably because I suck. Keep up the good work.

4

5/5

What else can I say.
Faved.
Flawless

thank y'all

;_;
Noooooooooooooo!
Just felt like a little bit of sarcasm at the bitter end would be fun!
Promise to remember me! 5aved.
And stop by now and then :').

Greets fro the dancing banana!
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AGD

Awesome flow and enemy placement. Mine placement was a bit ugly to me.

5.
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Hmm

you know what? yungerkid? I think i know what you mean. You sit there and think 'let's make a race.' Then you're like "What do i do?" I've kinda been like that ever since i stopped making flow errors, and it hasnt changed one bit. So now, when i make my races, i dont get fabulous ideas as i go, i kind of just... make it flow, and keep it twisting as long as i can. It's not let me down so far.

But if you're really determined about this break, at least stay and play other peoples races. Who knows? Maybe you'll find something inspiring.

Hmm

you know what? yungerkid? I think i know what you mean. You sit there and think 'let's make a race.' Then you're like "What do i do?" I've kinda been like that ever since i stopped making flow errors, and it hasnt changed one bit. So now, when i make my races, i dont get fabulous ideas as i go, i kind of just... make it flow, and keep it twisting as long as i can. It's not let me down so far.

But if you're really determined about this break, at least stay and play other peoples races. Who knows? Maybe you'll find something inspiring.

Very fun race

Deceptively hard because of your precise enemy placement, but it never felt frustrating. I enjoyed it a great deal. Have fun on your hiatus, haha.
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4aved

nice

O_o

.

ahaha

yes, i noticed that. especially since i made this race on demand, in about an hour and a half. still...i just can't think up good action motifs anymore, and i just feel that i need to take a rest.

Woah

this is probably your best race ever. So now you have proven your reason for leaving wrong ahaha.

5.
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definately, riobe.

i remember the good ol' days...

and, if i hit more inspiration, i might not be gone for too long :)

No...

That's three people. If you come back, promise to stay in this with me for the long run?

Farewell. 4.5aved

fbf'd.

nice map, we should collab.

I felt a drone in the bottom right would've been a good addition. 4aved.
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will not be gone forever.

hm

i'd like to know how mappers like atob and tktktk were able to stick around for so long and never lost inspiration. everyones leaving before they even 150. some, like diminishedD6 were doing pretty well and only got to 13 or so. quite a shame hope you're not gone forever.

the mines

were rather ugly IMO. also i thought it was a little TOO precise in places, didnt leave room for even the slightest mess-ups. overall a quality race though. 4.
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MMMmmm

I agree with da_man, the ts (esp in the bottom) is really nice. I like the use of enemies very much and also how the flow felt very seamless and pieced together carefully. My only problem was the beginning how you don't exactly hit the slope and skid over the ground a bit, but that's kinda just a pet peeve I guess.
very nice, 5

PS the ending was cool
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comment much?

(not you da_man)

faster

;)
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4/5

I like it, a lot. thanks for the ded.

I really liked the bottom half of the tileset, you should use that style more often.
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flow/path demo

have fun in life, da_man! cheerio!
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