Comments on "Graph Theory"
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2008-11-08
More efficient path
...
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2008-11-08
Auto-5aved
There are more than one path. Here's one:
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2008-11-08
Its a good puzzle
But I dont like all of the trial and error involved. That said, the amount is dependant on the player :P 4
2008-11-08
Fastest AGD
I played this ages ago! Dunno why I didn't rate.... 5/5 anyhow
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2008-11-08
Cool
I tried it just going through random doors and that didn't work, but then i thought a little and I beat it.
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2008-10-28
5
Awesome puzzle. However, it is easy if you think it through well enough. 3rd try demo, did not look at any other demos. I loved the appearance and the way it was designed. Man, this might be worthy of a feature, or maybe not. I think it is.
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2008-10-23
Yeah, its a good map.
Thanks for that rate exchange.
2008-06-09
Yeah, I was studying
Node geometry in my math class just recently, so I did it first try.
Still a great puzzle, though.
Still a great puzzle, though.
2008-05-06
Awesome map!
Quite nostalgic of 'Button Maze'. :D
Good job Nexx; great map!
Good job Nexx; great map!
2008-05-05
I wasnt able to do it for myself.
awesome map, good idea, nice execution very cool look.#
5
5
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2008-04-26
Forgot to comment first time :(
This is an amazing puzzle. And the teleportation only adds to the enjoyment. But do you need quite so many launchpads? Anyway, 5/5 and faved. I'd post a demo but recently Numa hasn't been taking my data.
2008-04-22
wow...
this si an excellelent puzzle level
the glitch only adds to the greatness
5!!
the glitch only adds to the greatness
5!!
2008-04-17
Awesome map
I have nothing else to say :)
2008-03-25
>_<
Holy crap! I suck
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2008-03-15
That is really cool.
Love the door glitch usage, 5aved.
2008-03-07
thats just gross
eeeeeeeeeewwwwwwwwww yay you smell 0/5
2008-03-07
Yay!
I just put it at number one! Wewt!
2008-03-07
Those teleports are sexy!
I can't believe I have a legend rating my maps and giving me advice! Anyway, I'm sure I have no clue how much time it took to make this map, or just how arduous is was, but it's pretty much amazing. An easy 5/5.
2008-03-06
Whoa, when did that happen?
After it dropped from 5 to 4.5 it went waaayyyyy back, so I figured that was the end of that.
2008-03-06
congrats on top rated
2008-03-06
Faster!!!
i think
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2008-03-06
Second-try solve.
Goddamn, I'm pleased with myself.
2008-03-06
that's so cool
I love it. Faster I believe.
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2008-03-06
Not as fast as ska's, but still fast
Also, I agree with miyoser about this being easy if you know graph theory.
Also, good job making something like this.
Finally, you're welcome.
Also, good job making something like this.
Finally, you're welcome.
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2008-03-06
not as fast as ska's but still fast
yeah.
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2008-03-05
lord_day, thou knowest not?
Well, as I would imagine you're aware, locked/trap doors placed on the same spot are given priority based on whichever opened/closed last. So each corridor has a locked door and its switch on each side. Trapdoors are placed at the same location as the locked doors, with their buttons being in the middle. Now walk through the corridor mentally. Pretty cool, huh?
Again, a very special thanks to player_03 for this elegant system.
Again, a very special thanks to player_03 for this elegant system.
2008-03-05
"Easy as hell if you know graph theory"
Yup.
But I didn't think anyone would. When I learned it back in xth grade, we didn't call it by a name, it was just a property of edge/node systems. Also, I did a smaller, lamer map with this concept earlier and no one went "Oh, this is graph theory!" So, yeah, I didn't expect anyone to pick up on it.
But I didn't think anyone would. When I learned it back in xth grade, we didn't call it by a name, it was just a property of edge/node systems. Also, I did a smaller, lamer map with this concept earlier and no one went "Oh, this is graph theory!" So, yeah, I didn't expect anyone to pick up on it.
2008-03-05
Nice Glitch!
Can you teach me how to use it?
2008-03-05
5aved,
btw.
2008-03-05
fastest demo yet
:P
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Riobe
Ack!