NUMA

Striving for Perfection

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Author Bunniesandsheep
Tags author:bunniesandsheep playable race rated
Created 2007-05-03
Last Modified 2007-05-04
Rating
4
by 11 people.
Map Data

Description my 100th map. nice and flowy and fast.

-PLEASE TRY AND PICK HOLES AND GIVE ME SUGGESTIONS FOR IMPROVING THIS MAP-
after all i'm "striving for perfection" or as near as possible.

this was inspired by silver pillars - floating. I tried to use rockets like drones: make it so that it would make a close call which would engineer itself if you went nice and fast.

so suggestions please. and of course rate.

Other maps by this author

Thumbnail of the map 'Safehouses (no jump)' Thumbnail of the map 'Infuriatingly, annoyingly hard' Thumbnail of the map 'Punky Monkey' Thumbnail of the map 'Hunky Monkey' Thumbnail of the map 'Gunky Monkey revised' Thumbnail of the map 'Spunky Monkey Revised'
Safehouses (no jump) Infuriatingly, annoyingly hard Punky Monkey Hunky Monkey Gunky Monkey revised Spunky Monkey Revised

Comments

Pages: (0)

WTF!!!!!!!!

This dude cant play any of my maps, so he rates them three!

Hmm...

Well I could not get passed the first missile turret!! but it looks like a cool map!! 3/5

Great map!

This was a good map, kinda hard to figure out the flow, but it was fast and tough. Good job getting to 100!

Thanx!

That will help me improve it. I will make another version soon taking those things into account. Look out for it!

the tiles were

6
2
4

incase you didnt get it :P

k

well things to improve

1. that rocket i died from= badly placed i know you can get past if you do it well enough it but it makes it to hard/annoying

2. tiles, you couldnt really of on this but on others try to decorate a bit
3. gold and mine placement, again in this it wouldnt of worked but try and get some nice patterns going
4. USE LESS ONEWAYS you are overusing them, they make the maps confusing as when you play it (with out having made the level) you dont see it / think its facing the opposite way and it throws you
5. launchpads, your using them a bit again, you can but not as much as you do. Try and rely on other things to do the job such as bounce blocks

>>>>>>>

<<<<<<<

bounce block diagram above
and use the thwump pushing glitch (the on off halfway z snap thing) for pushing down

6. use zap drones, zap drone timing is always great in races and not to hard to do, you just need to be able to go at the speed most other map players go at

.... i think thats it, well done on your hundredth oh, and should i start on the collab? i cant now... maybe you should k?

4.5


oh one more thing
8.
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oo
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if you get what tiles these are (see end)

try not to use that combination

um... yeh! :)
Demo Data

erm

Demo Data

Very flowy.

There are close calls too, and overall, it's neat. 4
i dont have time to play this one now but, thanks :)

Faster

Demo Data

Awesome map!

Heres my first completion. By the way, I think you put it in the wrong category...
Demo Data