NUMA

Patchwork Prophecies ( A Ded to Eeyore )

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Author moshpit2010
Tags action author:moshpit2010 playable unrated
Created 2006-08-01
Rating 2 more votes required for a rating.
Map Data

Description For getting the fastest completion on my map "Spikey Red Explosives" ( http://numa.notdot.net/map/53141 ), I present Eeyore with this Signature Dedication.

He beat a Minejumper, and now I offer a Minejumper.
There isn't any hidden, cryptic message, no gaurentee of $100,000 for the first to uncover the color of N's invisible wristwatch, no flashy art made by the lines connecting a door to its switch - Just Eeyore's name, a bunch of mines, a bunch of mines, a door, a key, and another challenge.

While this one is a bit more tricky than my last one, I offer another Ded to whomever can complete this the fastest in one week. Only AGD's count!

Comments, ratings, and suggestions are appreciated.
Thanks,
~Mosh

Other maps by this author

Thumbnail of the map 'Hedgerow Of Redwoods' Thumbnail of the map 'Bottleneck Symphony (My First Serious Map)' Thumbnail of the map 'Nostalgia' Thumbnail of the map 'Reminiscing' Thumbnail of the map 'Retroactive (Resubmit)' Thumbnail of the map 'Spikey Red Explosives'
Hedgerow Of Redwoods Bottleneck Symphony (My First Serious Map) Nostalgia Reminiscing Retroactive (Resubmit) Spikey Red Explosives

Comments

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agd completion

sub-2000
Demo Data

nice map 4/5

you still usin' my tilset? http://numa.notdot.net/map/44965
Demo Data
But I haven't played yet 1 sec.

Thanks, Deja.

The reason I put the switches right next to eachother, was to make an AGD Demo more Likely. I designed the map to make it seem like you /should/ go Clockwise around the map. Also - this, just like "Spikey Red Explosives", was not meant to be for straight difficulty. Simply push yourself to see how much gold you can get, and then go to the easy-to-get Completion.

None-the-less, I will definately make the next Ded for this map have a harder completion. *imagines an inverted minejumper*

~Mosh

my suggestion?

hmm maybe making completion just a tiny bit harder? not like impossible but i would just like to see the exit switch at the other side of the map... but its your map and right now it looks good 4/5