Bottleneck Symphony (My First Serious Map)
Author | moshpit2010 |
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Tags | action author:moshpit2010 playable rated |
Created | 2006-05-25 |
Last Modified | 2006-05-26 |
Rating |
4 by 16 people.
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Map Data | |
Description | Alright, here is what I mean by "Serious". I noticed a huge differance between veteran map makers, and map makers like myself. Most notably, my maps suck and veteran maps are amazing. So I sat down and analyzed the different aspects of some of the great maps. Mine placement, enemy placement, map diversity, gold amount, and flow. Taking all of these into account, I ended up with this. I think this map shows the most improvement over my previous maps, which pretty much sucked.
This map was designed to keep you on your toes, but not impossibly so. It is cheatable, though I'll leave you to your own judgement whether or not to cheat. Since this is my first planned-out map, except for my 'Hedgerow of Redwoods' maps (which I didnt really like), I tried not to over-do it. Alot of this map is left open, and is supposed to create a sense of freedom. Not strictly jumping, not strictly running, but a mix of both. Fastest AGD by Sunday (GMT) gets a ded. I would really appreciate comments and tips, as I'm trying to improve my mapmaking skills to that of the greatly expierenced mapmakers. Thanks, ~Mosh |
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Comments
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2006-06-10
woooowww
That has got to be the crappiest map ive ever seen. good waste of time, motard.
2006-05-25
nice.
very cool description for once... I appreciate having some ambition on NUMA, this is a nice map. It's people like you who can go on to be great mapmakers... this is a 4.5/5 from me. I could get an all gold demo eventually, but I guarantee it would be too slow. :P
excellent work.
excellent work.
lamezorlad
gah
This really is a good challenging map though. Very nice. 5vd and favd for when i get better at N game...