NUMA

07-4, MESMERIZING

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Author the23
Tags author:the23 unrated z230240
Created 2013-05-16
Last Modified 2013-05-16
Map Data

Description ^NREALITY

Yesterday, a person that actually I really appreciate here, tells to me at IRC that may be this Series are not getting enough attention mainly because two reasons. Because they are really tough and because they are a bit repetitive. I agreed about the difficulty with him, but also disagreed about the repetitiveness, I think all the maps, more or less, feature a new different concept from the previous one and include changes in the gameplays. Anyway or anyhow, here I wanted to make a much more relaxed and easier map to him, also trying to not being as repetitive and featuring another concept in which you need to think a bit and plan your moves. This puzlle'ish jumper map it's a sort of ded to him and gratitude too. Thanks.

Other maps by this author

Thumbnail of the map '06-3, ルイージマンション' Thumbnail of the map '06-4, THE CHALLENGE OF THE THREE JUMPS' Thumbnail of the map '07-0, TYRANT VIRUS' Thumbnail of the map '07-1, STACHELMINES' Thumbnail of the map '07-2, A CRAZY IN RIGHT!' Thumbnail of the map '07-3, UMBRELLA'
06-3, ルイージマンション 06-4, THE CHALLENGE OF THE THREE JUMPS 07-0, TYRANT VIRUS 07-1, STACHELMINES 07-2, A CRAZY IN RIGHT! 07-3, UMBRELLA

Comments

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hahaha, yeah!

Yeah, it's kind of strange but cool! at least to me.
As a hint I can say that everything is about on 'how' you get them, the 'momentum' and the 'power' and exactly from 'where', if you approach them at specific points and calmly, they will not launch you anywhere. This happens because they are on moving and interact with the Ninja at this fun mode. :P

hmm

yeah i tried that first. Its too oddly unpredictable. sometimes you can wallslide on the bb and sometimes they launch you in a random direction

Completion.

An example on how.
gnight!
Demo Data

btw, Leonhard,

You can easily wallsliding and grab the bounces too, so things are easier. ;) Try it.

And yeah Leo,

you has a point, 'alternative gameplay', I like that definition, cool. ;)

Actually,

There are some ways to avoid dying when landing on anything, working in NReality with gravity and terminal velocity. But everything started as a series in which you could not fall into anywhere for that reason, although it is interesting what you say, I thought that at the time ago, but I just continued with that original idea. I liked the fact that you can not land anywhere, but I fully get your idea.

Thank you.

I like this series

Personally, i think it is clear how these maps are meant as alternative gameplay, and i like the progression and variety. With that said, there Are some key critisisms that others have made that i agree with

DD

The fact that it is so easy to die is one of the things that make these maps so frustrating.
Demo Data

This map is cool

But I wish there was a way to make it so you don't die when you land on anything. I think that would make it more fun.