Yellow factory [N-reality]
Author | Ors_II |
---|---|
Tags | author:ors_ii factories n-reality unrated |
Created | 2013-05-04 |
Last Modified | 2013-05-04 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | New map to my series! After 5 hours of work I finally made this!
Other maps of this series: Blue factory. (100!) (N-reality) [nmaps.net] |
Other maps by this author
Comments
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2013-05-04
Server = irc.mountai.net
Channel = #insatiable
2013-05-04
once of the coolest things I have seen
5/5 needs more attention
2013-05-04
Really nice NReality stuff right here,
but sadly, unplayable due the huge lag.
200-230 ms/f is too much man, there are too many things in movements and that make the whole thing, sincerely almost unplayable. I can see some really cool ideas like the moving thwumps platform and the rocky drone trap/hole to get Exit area. But Ors, the execution was really overloaded, if you had chosen only a couple of good ideas from all these, and you had not put so much moving objects, this could be good.
As a tip, I would edit this again, and would reduce the lag considerably removing large numbers of moving objects, take away the concept of thwumps platforms in the bottom, I would reduce the total length of the thwumps platform in horizontal, I would remove any object in circular movement, and would eliminate a couple of drones. Surely you win something in game fluidity.
200-230 ms/f is too much man, there are too many things in movements and that make the whole thing, sincerely almost unplayable. I can see some really cool ideas like the moving thwumps platform and the rocky drone trap/hole to get Exit area. But Ors, the execution was really overloaded, if you had chosen only a couple of good ideas from all these, and you had not put so much moving objects, this could be good.
As a tip, I would edit this again, and would reduce the lag considerably removing large numbers of moving objects, take away the concept of thwumps platforms in the bottom, I would reduce the total length of the thwumps platform in horizontal, I would remove any object in circular movement, and would eliminate a couple of drones. Surely you win something in game fluidity.
Ors_II
Ok.