NUMA

Yellow factory [N-reality]

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Author Ors_II
Tags author:ors_ii factories n-reality unrated
Created 2013-05-04
Last Modified 2013-05-04
Rating 4 more votes required for a rating.
Map Data

Description New map to my series! After 5 hours of work I finally made this!
http://i83.servimg.com/u/f83/17/59/50/47/image110.png

Other maps of this series:
Blue factory. (100!) (N-reality) [nmaps.net]

Other maps by this author

Thumbnail of the map '5x5 01 -Rocket racer-' Thumbnail of the map '5x5 02 -Mine trouble-' Thumbnail of the map '5x5 03 -The 1st real challenge-' Thumbnail of the map '5x5 04 -Small glitches-' Thumbnail of the map '5x5 05 -DDA1-' Thumbnail of the map '5x5 05 -Mine Mill- [N-Reality]'
5x5 01 -Rocket racer- 5x5 02 -Mine trouble- 5x5 03 -The 1st real challenge- 5x5 04 -Small glitches- 5x5 05 -DDA1- 5x5 05 -Mine Mill- [N-Reality]

Comments

Pages: (0)

Ok.

I´m in mibbit IRC now. Thanks

Mibbit [client00.chat.mibbit.com]

The info you need is in the comment below this one.
Channel = #insatiable
5/5 needs more attention

Speed

Demo Data

Ok...

I think the lag is a bad thing. I´ll make Yellow factory v2 later.
but sadly, unplayable due the huge lag.
200-230 ms/f is too much man, there are too many things in movements and that make the whole thing, sincerely almost unplayable. I can see some really cool ideas like the moving thwumps platform and the rocky drone trap/hole to get Exit area. But Ors, the execution was really overloaded, if you had chosen only a couple of good ideas from all these, and you had not put so much moving objects, this could be good.

As a tip, I would edit this again, and would reduce the lag considerably removing large numbers of moving objects, take away the concept of thwumps platforms in the bottom, I would reduce the total length of the thwumps platform in horizontal, I would remove any object in circular movement, and would eliminate a couple of drones. Surely you win something in game fluidity.