NUMA

frying

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Author PALEMOON
Tags author:palemoon basedgod unrated
Created 2013-04-11
Last Modified 2013-04-30
Rating 5 more votes required for a rating.
Map Data

Description another possible numacon map...?
pastelog: pastelog [paste.droni.es]

Other maps by this author

Thumbnail of the map 'ANATOMIZE ME' Thumbnail of the map 'Analyst // Zero Circus' Thumbnail of the map 'Fire Dominion' Thumbnail of the map 'seaanchor' Thumbnail of the map 'sflake' Thumbnail of the map 'Human Slum'
ANATOMIZE ME Analyst // Zero Circus Fire Dominion seaanchor sflake Human Slum

Comments

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AGD

Demo Data

AGD.

Demo Data
While you're editing you could try making the path longer, like adding a mine to the small tunnel near the exit key so you have to go around the left side to finish.
but the contrast looks fine, although I do see atob's point.

and zoas, it's "Rose has a point" Have = tienen :D
but that the contest tiles aren't particularly well laid out.

Rose have a point.
It feels like facing a boss in a videogame. The left side is the dungeon you just cleared and now you're in the boss' chamber. Or something. Whatever, I like it.
hexagons are a good idea
This would look great. I know that's not necessarily how you do things, it just seems like the skull's detached from the rest atm.
20 to go!!! ;)

just based on looks

don't have time to play. Like the idea a lot. Feel eye sockets should be more polygonal to match the hexagons more. 1 tile zig zags don't seem to fit in so well fo me. would of preferred a futuristic desolate polygonal landscapey thing. zzbed

just based on looks

don't have time to play. Like the idea a lot. Feel eye sockets should be more polygonal to match the hexagons more. 1 tile zig zags don't seem to fit in so well fo me. would of preferred a futuristic desolate polygonal landscapey thing. zzbed