Death of Mankind
Author | jasdanu |
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Tags | author:jasdanu featured rated sky |
Created | 2010-10-08 |
Last Modified | 2010-10-18 |
Rating |
4 by 11 people.
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Map Data | |
Description | For Numacon. Enjoy |
This map was featured on 2013-02-08
While the simple maps in NUMA are usually more clean and concise, everyone should enjoy an adventurous map that puts you on the edge of your seat. Jasdanu, the king of smaller-than-usual maps, provides us with one of his larger gems. This map consistently provides top-quality thrill. You might want to go grab a coffee, and prepare for the amazing sense of accomplishment when you beat it. — 123leonidas321
Other maps by this author
Comments
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2013-02-09
I'm actually a little saddened
by the responses from godless and 121.
2013-02-09
...
...fastest AGD at a solid 1500 lol...
...i really like this map other than the exit switch/exit tunnels...
...5/5...
...i really like this map other than the exit switch/exit tunnels...
...5/5...
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2013-02-08
Killer thumbnail.
I remember this not being the most fun.
2013-02-08
ummm sorry...
...for featuring a cool map by an amazing author with 700+ maps and 1 feature? My bad everyone, I should've known!
(That was sarcastic btw)
(That was sarcastic btw)
2013-02-08
Yeah, sorry, but you said too much atob,
I was only talking about general jasdanu's stuff. About his mapping skills and about how I see his 'mechanical style', but none of my previous words were about this map, and I can repeat, /none/ of the words that I said.
2013-02-08
Whinging bints :\
Maybe it's something about jasdanu maps - love em or hate em I guess.
Because if that's your criticism atob, that's about as far from objective as you could get.
"There's nothing great about the mechanics here, it's a very basic mine/bb jumper with a lazy symmetrical design."
What does 'nothing great' mean? Just because you've seen a concept used before doesn't mean it's worthless. And I wouldn't say there's anything less than average going on here -- this concept isn't run to the ground at all.
And yes, it's a pretty basic mine/bb jumper but... mine/bb jumpers are pretty damn basic anyways. By definition there's pretty much nothing going on. So as far as that, I wouldn't say this is a flop on that front.
Lazy symmetrical design -- I'm not sure what that means either. I thought the pattern was cool. One might say that having to repeat the left side is a drag, but frankly I didn't think going backwards through it was boring at all. And certainly not lazy.
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That said, kiaora is right about the far-left bb and the door switches. But those are my only criticisms. Enjoyable map.
Because if that's your criticism atob, that's about as far from objective as you could get.
"There's nothing great about the mechanics here, it's a very basic mine/bb jumper with a lazy symmetrical design."
What does 'nothing great' mean? Just because you've seen a concept used before doesn't mean it's worthless. And I wouldn't say there's anything less than average going on here -- this concept isn't run to the ground at all.
And yes, it's a pretty basic mine/bb jumper but... mine/bb jumpers are pretty damn basic anyways. By definition there's pretty much nothing going on. So as far as that, I wouldn't say this is a flop on that front.
Lazy symmetrical design -- I'm not sure what that means either. I thought the pattern was cool. One might say that having to repeat the left side is a drag, but frankly I didn't think going backwards through it was boring at all. And certainly not lazy.
--
That said, kiaora is right about the far-left bb and the door switches. But those are my only criticisms. Enjoyable map.
2013-02-08
miststalker06
epic death
Having played this, it was a real let down. Far too awkward to play, and having to repeat all of the jumps made no sense; they were hard enough for a single play through imo.
The jump from the far left bounceblock heading back again is a total, total pain, and the door switches are mind-boggling unnecessary.
The jump from the far left bounceblock heading back again is a total, total pain, and the door switches are mind-boggling unnecessary.
2013-02-08
I really
fail to see who this is so awesome, zoas. There's nothing great about the mechanics here, it's a very basic mine/bb jumper with a lazy symmetrical design.
I get that some of you guys want to help bring lesser-known mapper into the spotlight, and that's cool, but heaping undeserving praise on below average work isn't going to help improve their out put so they'll progress toward that spotlight naturally and actually earn it.
And I truly believe there's a certain amount of objectivity that can be applied here.
I get that some of you guys want to help bring lesser-known mapper into the spotlight, and that's cool, but heaping undeserving praise on below average work isn't going to help improve their out put so they'll progress toward that spotlight naturally and actually earn it.
And I truly believe there's a certain amount of objectivity that can be applied here.
2013-02-08
wow, awesome!
jasdanu is my king of tiny, odd, mechanical and simple'ish challenges.
He is awesome with such tiny and small concept maps, also worthy of mentioning some of his inventions and small mechanics that every map of him feature. Awesome mechanical mapmaker!
He is awesome with such tiny and small concept maps, also worthy of mentioning some of his inventions and small mechanics that every map of him feature. Awesome mechanical mapmaker!
2013-02-08
This is
too awkward and repetitive, imo.
2013-02-08
erk
death demo. i'd have liked it better if the route to the exit was a little different, but not enough to make a noticeable change to the symmetry of the map.
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2013-02-08
I can't believe
I did that jump at the end. AGDD:
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2013-02-08
Proofread
by Traveleravi/Etothetaui
2010-10-18
I've seen an identical map to this before
the only difference being the two side areas having a different style to what you have here.
2010-10-08
agd
fun challenge (i did the beginning well and then i got cautious)
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AsTimeFliesBy
I have to agree with atob (and kiaora)
Godless's counterarguments are rather weak. atob isn't saying that this concept is "worthless" or "run to the ground." He's just saying that it's average/basic, and if all "mine/bb jumpers are pretty damn basic anyways," that's still not saying anything about the greatness you see in this map. If all mine jumpers are basic, and you're conceding that this is too, then all the other mine jumpers that are at least on par with this must be feature-worthy as well (which I believe is many). But are you saying that is so? Probably not
"Lazy symmetrical design" is saying that the right side is a mirror image of the left side. I think that's the simplest and clearest way atob could've said that in 3 words. Often times (but not always), maps that are symmetrical are boring because they are repetitive. I think what atob was saying is that making it a mirror image seemed to him like a easy way out. I don't think that's a huge deal (sometimes symmetry looks nicer), but it's also nothing great.
@leonidas: an author's ratio of featured maps to total maps is a terrible way to back yourself. It doesn't matter if someone has 700 maps or 2000. If they're all average at best, then none of them should be featured.
Now to jasdanu: I didn't mean to bash this map or anything, but like atob said, I think it's just average. I don't really know you, so you know I'm as objective and impersonal as can be when I say that I think leonidas, zoas, and other people aren't so much featuring your maps as much as they want to feature you. I guess that means they like you, which is certainly good, or you give their maps a lot of praise so they want to return the favor (and desperately see your maps become great). Either way, I think you still have room for improvement, and I mean that as constructively as possible.