Tower of Power
Author | TeaNose |
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Tags | action author:teanose chaindrone rated tea |
Created | 2010-05-01 |
Last Modified | 2010-05-01 |
Rating |
4 by 6 people.
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Map Data | |
Description | Enjoy. :3 |
Other maps by this author
Comments
Pages: (0)
2010-05-03
Thats fine
If you need someone to playtest again Nreality or normal, feel free to give me a shout!! ;D
2010-05-03
Awesome
You're a very good player...
I think its pretty much ready.
I think its pretty much ready.
2010-05-03
Great work
those seekers are much better now imo ;D
2010-05-03
speed ruin
Demo Data |
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2010-05-03
all gold,
decent map but lacking in game play in my opinion. it's pretty short and a little bland to me.
nice otherwise though.
speedrun coming.
nice otherwise though.
speedrun coming.
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2010-05-02
playtesting
Ok. I'm not a very good player, but I have finished a few columns, so I'm sure my advice will be something to worthy...
Okay, the image is sick. Very well done. The blood splatters are effective, and the flames down the bottom (with that sort of background) are real mood-setting. Awesome job. I had a few issues with the gold placement, for combination with all of the seeker drones made it rather hard for me, but in an advanced players view, it would most likely be a fun challenge.
The main problem I had were the Seeker Drones. The image, although well-themed, felt a little bit dodgey, imo. After a wile I got used to it, and it felt more fitting. And the sounds with it. Its a bummer, I know, that when you place an image on a enemy, it looses its function sound (laser charge, chaingun fire, mine explosion, etc). The only way I can think of combating this (not that it really matters) is to mod the colour of the drones. Changing them to red will keep their sound, and hopefully their theme.
All-in-all, a very well made map. It has obviously been made to a high standard and had the image added, unlike some of the lower-quality ones which have had the map - tiles and all - based around the image. Good job TeaNose.
~BP
Okay, the image is sick. Very well done. The blood splatters are effective, and the flames down the bottom (with that sort of background) are real mood-setting. Awesome job. I had a few issues with the gold placement, for combination with all of the seeker drones made it rather hard for me, but in an advanced players view, it would most likely be a fun challenge.
The main problem I had were the Seeker Drones. The image, although well-themed, felt a little bit dodgey, imo. After a wile I got used to it, and it felt more fitting. And the sounds with it. Its a bummer, I know, that when you place an image on a enemy, it looses its function sound (laser charge, chaingun fire, mine explosion, etc). The only way I can think of combating this (not that it really matters) is to mod the colour of the drones. Changing them to red will keep their sound, and hopefully their theme.
All-in-all, a very well made map. It has obviously been made to a high standard and had the image added, unlike some of the lower-quality ones which have had the map - tiles and all - based around the image. Good job TeaNose.
~BP
2010-05-01
Some very original ideas here.
I liked the tower. Bottom gold was pretty clever. Maybe some more action? Nevertheless, 4aved
2010-05-01
AGD
The tileset was cool, but I didn't feel that it was very coherent. Everything else was fine. 3.5v
Demo Data |
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Theodore_owens_^bloodunder
using sup yo and wassup in this context