Moving parts
Author | rozer |
---|---|
Tags | 100 author:rozer dda kra kradda rated |
Created | 2010-04-01 |
Last Modified | 2010-04-01 |
Rating |
5 by 26 people.
|
Map Data | |
Description | 100
100 100 100 100 100 100 100 100 100 FINALLY!!!!!!! anyways this is a six path kradda and although the paths are not the longest, i believe that it is amazing for what it is. Jump + right was really pissing me off trying to get it to the first exit so i just added another one. im lazy i know =D Normal - complete 669 Jump - complete 772 Left - complete 463 Right - complete 870 Jump and left - complete 488 Jump and right - complete 782 clifty's were all over 1000 but i believe mine is better because it does not have as much running from the rocket and only uses trapdors and thwumps. Also there are more close calls adding deds tonight if this actually stays on hot maps page for very long =/ |
Comments
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2010-07-16
Really nice.
I reckon the hardest thing about making mine was that as the amount of objects increased, it made it harder and harder to avoid everything I'd placed. So, the paths that I worked on later became frantic, often forcing the ninja miles away from the rocket. I tried to do them all equally but some inevitably got neglected... I think I'd only done about 200 frames of jump+right when I finished my first path.
Either way, I didn't notice that problem in yours. So good work. :D
One thing which was different though is that you had fewer rocket-tile close calls. Which I'm always a fan of. Still, I seem to remember they were extremely hard to put in for my six-way one, since I always ended up being forced to remove the tiles for the sake of another path.
Anyway, sorry for taking so long to comment. I'm not very active here anymore. :(
Oh, and I enjoyed Jump the most.
Either way, I didn't notice that problem in yours. So good work. :D
One thing which was different though is that you had fewer rocket-tile close calls. Which I'm always a fan of. Still, I seem to remember they were extremely hard to put in for my six-way one, since I always ended up being forced to remove the tiles for the sake of another path.
Anyway, sorry for taking so long to comment. I'm not very active here anymore. :(
Oh, and I enjoyed Jump the most.
2010-05-30
Tip of the hat to you.
2010-05-25
fucking amazing
damn
2010-05-03
also
i completed jump+left 6 frames early and jump+right 221 frames early
2010-04-17
right & jump+right
dont really work 4/5
2010-04-03
Couple things:
Congrats! 5/5
"Soul Eater" was written in the hair.
"Soul Eater" was written in the hair.
2010-04-02
right + jump and right were the best
COMGRATULATIONS!!!!!!
2010-04-01
Right + jump
was absolutely the best! Didn't like the other routes as much.. It's really pleasant that you only used locked doors and thwumps as propulsion but wouldn't have minded som variety though that might be problematic with all the paths..
Great work (:
Great work (:
2010-04-01
that is amazing
and this is the first dda i watch and it is 6 paths, are all dda as good
2010-04-01
4044
frames total. I tip my hat to you, good sir.
2010-04-01
On a design level, it's brilliant.
However I found it rather boring. Nothing special at all, really. :/
3
3
2010-04-01
yeah
what destiny said. Congrats on 100 though, you finally made it :D
2010-04-01
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cool house, bp.
cool kradda, rozer.
cool kradda, rozer.
2010-04-01
Good stuff ^^
Though I think it a bold statement to declare it better than clifty's.
2010-04-01
__̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.__
This is wonderfully done. All the paths were pretty darn good, and to fit it all together... brilliant.
2010-04-01
Koumori
AWESOME!!!