Stage #6
Comments
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2010-06-25
Okay, I see this as a challenge
but I don't get why you had to look down on my map. We are all equal.
2010-05-28
Death demo.
Were the lasers static before? I can't remember. Either way, I like this a lot.
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You could fix that by NaNing them all, but you'd have to spend a little more time deciding where to place them for optimum range and such.
Also, i would've liked a path that i could see clearly without having to stop playing, but if that was your intention im not trying to bash your creative flow or anything.
Also, i would've liked a path that i could see clearly without having to stop playing, but if that was your intention im not trying to bash your creative flow or anything.
2010-03-11
here is your ded,
for your agd a while back.
www.nmaps.net/194900
www.nmaps.net/194900
2010-02-21
Interesting map.
Reminds me of one of ZivilynBane's maps. I liked the inherent danger in approaching the laggy lasers, and the tileset was appropriately disorienting. I would have liked this be more open ended however.
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2010-02-13
AGDD-10
:P
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2010-02-13
i'm gonna keep trying
but here's how far i've gotten so far.
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2010-02-13
hard
but addictive. very good idea only to use lasers, although gp sometimes lags due to the sheer number of drones...
p.s.: will I get a ded anytime?
p.s.: will I get a ded anytime?
2010-02-13
15 lasers?!?!
you've outdone yourself
Seneschal
agd