The Universal Dream
Author | Sunset |
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Tags | author:sunset dda rated tileset |
Created | 2010-01-24 |
Last Modified | 2010-01-24 |
Rating |
4 by 16 people.
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Map Data | |
Description | After arguing with myself 100 times I decided to leave ratings on.
------- It took me 4 hours to PERFECT every detail. you can use the tiles too if you like :p some of you may have noticed the 'cool people' list on my profile. for those who haven't, now you have. for those who don't give 2 shits, i don't care. you can only get on this list if you are a good friend, cool, nice, and not prickish. |
Other maps by this author
Comments
2013-09-29
THIS I SGREAT!!!!!!!!!!!!
MAKE MOAR!!!!!!!!!!!!!!!!!!!!!!!!!
2010-02-10
oh fuck!!!!
I posted a pastebin of my 100th map and now I cant find it plus I didnt save it :(
2010-01-24
I didn't know I was 'cool'.
The DDA is an artform; make whatever you want.
Maybe you should try a kradda or something.
Maybe you should try a kradda or something.
:) [nmaps.net]
2010-01-24
This was great man
but i think it couldve used a tiny bit more... danger
It was impressive, but sorta boring to watch. A laserdrone or zapdrone, perhaps?
It was impressive, but sorta boring to watch. A laserdrone or zapdrone, perhaps?
2010-01-24
lack of moving enemies
= boredom
2010-01-24
It's
not about aesthetics. It's about the over-use of launchpads. The golden rule for DDAs is to use launchpads to a minimum. Use other methods of propulsion next time.
Well, the DDA felt a bit bland through and through. Yeah, there were mines, but eh, mines can only go so far.
Well, the DDA felt a bit bland through and through. Yeah, there were mines, but eh, mines can only go so far.
2010-01-24
oh come on guys
aesthetics are unimportant
welcome to post modernism, bitches
welcome to post modernism, bitches
as it is a cheap way to avoid dying in a close call. You didn't even have any close calls, which made the teleporter just seem...odd. :/
I'd suggest using some enemies next time, as mines alone are rather boring in DDAs. take a look at some other DDAs, highly rated ones, and try and model yours off them. Also, I'd suggest you read the DDA manifesto, it certaintly helps.
Good luck with your 3rd. :)
I'd suggest using some enemies next time, as mines alone are rather boring in DDAs. take a look at some other DDAs, highly rated ones, and try and model yours off them. Also, I'd suggest you read the DDA manifesto, it certaintly helps.
Good luck with your 3rd. :)
Since you can't make a good DDA with a teleporter (and I'm not the only one who thinks so [metanet.2.forumer.com]), why did you do it? You seem to be spiting yourself. It's like making a prisoner map with one drone.
In response to this comment:
"your opinion is undermined
for you disapear."
I think that you're saying my opinion has no value because I left the page. If this were true, everything that has ever been written down would meaningless.
In response to this comment:
"your opinion is undermined
for you disapear."
I think that you're saying my opinion has no value because I left the page. If this were true, everything that has ever been written down would meaningless.
2010-01-24
not a big fan of the teleporter
i like how you went back and forth, though. that was neat.
2010-01-24
hahaha
...haha :P
Demo Data |
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2010-01-24
why no enemies?
fun route.
2010-01-24
Pretty nice
I like the beginning. The teleporter is cool too, regardless of what people are saying. Listen to them and your map will look like random shit scattered around >_> 5
2010-01-24
this is almost really nice.
but the edited launchpad just ruins the natural adventure kinda feel you get. just. yeah. fucks up the whole vibe a bit :/ plus it's jarring to look at. but i really like the adventure-y feel
Epic4ever