NUMA

Warp Pipe Dreams

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Author im_bad_at_N
Tags author:im_bad_at_n ded flowy ibanrace race rated
Created 2009-09-10
Last Modified 2010-07-25
Rating
4
by 9 people.
Map Data

Description Ded to XY for playtesting and helping out with the flow. You did a good job man ;D

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Other maps by this author

Thumbnail of the map 'All Terrain Armored Transport' Thumbnail of the map 'Wheres Waldo?' Thumbnail of the map 'Face map' Thumbnail of the map 'School time race' Thumbnail of the map 'Simple Challenge: Strength' Thumbnail of the map 'Droneworks'
All Terrain Armored Transport Wheres Waldo? Face map School time race Simple Challenge: Strength Droneworks

Comments

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AGD.

:)
Demo Data
How I said before, too, the flow isn't completely smooth, but it's an ok race... Keep making races^^

And omgomgomgomgomgomg; I got a ded!!! O.O
how the direction of your maps are often confusing?
Yes, that's what I was thinking about before noticing that you posted a demo for it. Even so, I found this difficult. I must not be very good at races (at least other people's).

a little

different. and also repetitive. also couldnt get that pitchfork thing right, i guess i was a little fast xD demo shows it. 4.5v/5
Demo Data

thanks everyone

... i guess
The only problem was that the flow wasnt perfectly smooth, even if you got it right.

nah just kidding

just a few things were wrong, such as the lack of smooth flow.
Keep on working on it. 3/5

I agree

you are bad at n
I enjoyed it enough to try and make my own version, which I hope it doesn't bother you that I did so, too
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Demo Data

uh

cool, you should listen to aerodynamic. i haven't read his comment, but he wrote a lot so there's got to be something of value in there.
Demo Data

for the chimney

on the bottom left, i just jump once and follow the left wall to the top and jump to go left. to go right, i jump to follow the left wall, then jump once (plenty of room) to the right side with a clear jump to the left side chimney ...phew confusing even to myself.

i personally like the tricky jump gap after the pitchfork. it makes it slightly harder without wrecking the flow.


and yeah, coming out of the pitchfork too fast so that you missed the jump is possible... though usually i have a different problem if i go to fast... the rocket chasing me from right at the beginning comes down that little part and kills me.

congrats on the fast run... =D
there were a few small things with this map that bothered me a little... 1.) It's possible to come out of that pitchfork thing too early so that you go right past the thwump up to the launchpad and into the locked door, this happened to me a few times... (on a slightly less important note, you need to slow down to enter the "pitchfork," but that doesn't really bother me, only other people might)
2.) After leaving "the pitchfork" and you need to jump that gap, you can neither just run across or keep the jump button completely held down, but rather hold it and then let go, I would have preferred if the mines or path was adjusted for that (Another small thing, it's possible to die from hitting the ground when falling from the pitchfork after getting that last gate key by holding left when you hit the slope and throwing yourself upon the flat ground by messing the other slopes)
3.) Okay, I guess it was really only two things, but I guess I could say that coming up that small chimney bit on the bottom left out at the rocket causes trouble when you need to go left up the path without the launchpad because i tend to be on the left wall when exiting so that it takes me to the right, and I need to adjust/slow down to jump out left, although that's probably just my fault, so I wouldn't really worry about that unless other people bring it up...

I did have some fun with it though, I was thinking 3, but NR for now unless you agree with some of the things i said and make a few changes... idk, maybe it's just me...

(wow that's a lotta words right there, that is)
Demo Data

.

aerodynamic... an agd suggests you found the right way but all you need is to speed it up XD.

lol

i either did this wrong or poorly or (most probably) both, but it's an agd nonetheless; i think i'll have to see the flow
Demo Data

4/

5

Has a...

frantic flow to it. An adrenaline map.
Demo Data

The AGD Flow

Don't check this out without trying it first.
Demo Data