NUMA

crate

Thumbnail of the map 'crate'

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Author apse
Tags action author:apse playable rated
Created 2009-08-30
Last Modified 2009-08-30
Rating
4
by 9 people.
Map Data

Description heh.

Other maps by this author

Thumbnail of the map 'jazz' Thumbnail of the map 'mismatch' Thumbnail of the map 'incognito: major factor' Thumbnail of the map 'plains' Thumbnail of the map 'garden' Thumbnail of the map 'code'
jazz mismatch incognito: major factor plains garden code

Comments

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Insta-fail demo.

I was completely retarded in the making of this.
Demo Data

AGD

I likes it.

4aved.
Demo Data

unfortunate death

4
Demo Data

too much gold

good for map pack
contain different objects, have different game-play and just sorta feel different. The left has loads of mines and door keys and tight play while the right has loads of gold open play (despite the fact its in quite small rooms collecting large piles of gold just feels that way. Yet the left side takes up a much bigger section of the map than the left and the only interlinking corridor runs across the top from the left this is what makes it feel lob-sided to me but its not a huge issue if you wanted to make it not feel that way you could add an extra corridor either multipath or superfluous leading from the right to the left at the bottom.

thanks a lot =D

AT-AT i think was my longest made map.

lopsided?

what do you mean?
I love those doors. AGD
Demo Data

this is great fun!

awesome!