garden
Author | apse |
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Tags | action author:apse playable rated |
Created | 2009-08-25 |
Last Modified | 2009-08-25 |
Rating |
5 by 10 people.
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Map Data | |
Description | i want the feedbacks. |
Comments
Pages: (0)
2009-08-25
oh shush radium
2009-08-25
It seemd pretty lifeless and boring.
asdf
2009-08-25
i'm very dissappointed, riobe
poor feedback.
2009-08-25
uh, says the person that commented:
I love your profile
pure awesome
pure awesome
shame on you D:<
2009-08-25
Alright, feedback.
Brace yourself.
I enjoyed the way you exploited the one-way glitch in this one. Each individual floorguard section provides a different, while still similar, experience while still maintaining a certain level of fun. I like the jump from the bottom section into the central section of the map as well.
All the gold was very well placed (you know, maintaining high aesthetic value while still managing to keep it fun to collect). I also enjoyed the placement of the mines in general as well, as they enhanced the performance of the map as well (look pretty damn good, too).
The puzzle-ish feel in this map was also very nice. The floorguards performed well, as did the mines especially (both aesthetically and gameplay-wise). I however don't think that a drone in the top right was a good enemy choice. I would have preferred something like a gauss, where it's not too awkward having it in that area and it keeps a certain level of intensity (though this level isn't really intense, it'd still make a good place).
Overall, this map was a pretty fun level to play. My only complaint is that the drone should have been switched to a gauss in the top left (the drone makes you wait at certain points, which is a tad irritating). 4/5aved, good job!
:)
I enjoyed the way you exploited the one-way glitch in this one. Each individual floorguard section provides a different, while still similar, experience while still maintaining a certain level of fun. I like the jump from the bottom section into the central section of the map as well.
All the gold was very well placed (you know, maintaining high aesthetic value while still managing to keep it fun to collect). I also enjoyed the placement of the mines in general as well, as they enhanced the performance of the map as well (look pretty damn good, too).
The puzzle-ish feel in this map was also very nice. The floorguards performed well, as did the mines especially (both aesthetically and gameplay-wise). I however don't think that a drone in the top right was a good enemy choice. I would have preferred something like a gauss, where it's not too awkward having it in that area and it keeps a certain level of intensity (though this level isn't really intense, it'd still make a good place).
Overall, this map was a pretty fun level to play. My only complaint is that the drone should have been switched to a gauss in the top left (the drone makes you wait at certain points, which is a tad irritating). 4/5aved, good job!
:)
had said it felt puzzlish fair enough
2009-08-25
I love your profile
pure awesome
2009-08-25
Kinda easy and not really puzzlish
It all seemed pretty obvious to me. 2nd attempt agd
Demo Data |
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2009-08-25
2nd try agd
great map, it has the perfect lenght and plays just flowy and cool.
5aved
5aved
Demo Data |
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2009-08-25
i made a minor error. arg.
great map apse. great. i'll play your other stuff later when i have time ;)
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also, riobe, big-time no-no.
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also, riobe, big-time no-no.
Demo Data |
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2009-08-25
ska
also, look at my Nreality run