NUMA

garden

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Author apse
Tags action author:apse playable rated
Created 2009-08-25
Last Modified 2009-08-25
Rating
5
by 10 people.
Map Data

Description i want the feedbacks.

Other maps by this author

Thumbnail of the map 'leeched' Thumbnail of the map 'thirth' Thumbnail of the map 'jazz' Thumbnail of the map 'mismatch' Thumbnail of the map 'incognito: major factor' Thumbnail of the map 'plains'
leeched thirth jazz mismatch incognito: major factor plains

Comments

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it skips some gold but yields a faster run since you don't need to wait for the drone. Terrific map too.

agd

route.
Demo Data
I love your profile
pure awesome

Alright, feedback.

Brace yourself.

I enjoyed the way you exploited the one-way glitch in this one. Each individual floorguard section provides a different, while still similar, experience while still maintaining a certain level of fun. I like the jump from the bottom section into the central section of the map as well.

All the gold was very well placed (you know, maintaining high aesthetic value while still managing to keep it fun to collect). I also enjoyed the placement of the mines in general as well, as they enhanced the performance of the map as well (look pretty damn good, too).

The puzzle-ish feel in this map was also very nice. The floorguards performed well, as did the mines especially (both aesthetically and gameplay-wise). I however don't think that a drone in the top right was a good enemy choice. I would have preferred something like a gauss, where it's not too awkward having it in that area and it keeps a certain level of intensity (though this level isn't really intense, it'd still make a good place).

Overall, this map was a pretty fun level to play. My only complaint is that the drone should have been switched to a gauss in the top left (the drone makes you wait at certain points, which is a tad irritating). 4/5aved, good job!

:)
had said it felt puzzlish fair enough

'nother agd

Demo Data

I love your profile

pure awesome

lol

I love how you used the floorguards =))
4

it's not a puzzle

note the tags.
It all seemed pretty obvious to me. 2nd attempt agd
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2nd try agd

great map, it has the perfect lenght and plays just flowy and cool.
5aved
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I don't like it, but I don't dislike it. It has a nice puzzlish feel though, some areas just were worse than others
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o. cool.

appreciated guys

except for you riobe.
meanie.

agd

there is an element of flow to this.
Demo Data
great map apse. great. i'll play your other stuff later when i have time ;)
--
also, riobe, big-time no-no.
Demo Data

D:

oh no riobe!

well... i like it.

i have just made

several edits.

:(

you're mean.
i couldn't decide what to put up there. it felt too empty without an enemy, yet too crowded with one.