NUMA

CVII Level 4: Guest House

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Author WordBlamCreator
Tags author:wordblamcreator castlevania cvii level4 series unrated wbc
Created 2009-06-21
Last Modified 2009-06-21
Rating 1 more votes required for a rating.
Map Data

Description Adrian smiled satisfactorally, he was please at the way he had escaped. He sniffed the air... 'Moth balls' he thought. He had entered the 'guest house' which for the past few years had remained unused...


Level 4.... I read a guide here: http://www.nmaps.net/170549 although I made this map before I read it... I might use some of the advice given there for my next few... and see how they go.

Other maps by this author

Thumbnail of the map 'Orbital' Thumbnail of the map 'All Roman Villas are the Same' Thumbnail of the map 'CVII Level 1: Prison Break' Thumbnail of the map 'CVII Level 2: Skeleton Quarters' Thumbnail of the map 'CVII Level 3: The Sand Dragon' Thumbnail of the map 'Flash Bang'
Orbital All Roman Villas are the Same CVII Level 1: Prison Break CVII Level 2: Skeleton Quarters CVII Level 3: The Sand Dragon Flash Bang

Comments

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and some of those rocket and gauss rooms as well! good map, and meatpuppet has some good advice too

I'm glad you

think so.

.

Very nice

The map was fun and all... but you really need to apply those tips meatpuppet gave ya.
:D

Well that is higher

than the last time you rated one of my maps... I'll see if I can work that in.. but...


Time for an Old proverb:



Please all, and you will please none.
dont put switches right on enemies. its ugly, easy to get, and noobish.
try to make a pretty tileset.
do not put switches under gold.
do not overlap gold, unless needed for the map. Very annoying.
instead of using two locked doors, only use one sideways one. makes it look better.
try to have nice gold patterns.
put some aesthetic objects in your map like mines.
as for the map, 2.5