NUMA

Simple challenge

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Author WordBlamCreator
Tags accuracy author:wordblamcreator challenge dramatic fun simple unrated
Created 2009-06-01
Last Modified 2009-06-01
Rating 2 more votes required for a rating.
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Description objective: escape the falling thwump.


this is fun, and kinda dramatic! please post demos



also for those of you who have some extra time, I would really like it if you checked out my CV series, you can just type it up into the search engine, CV

Other maps by this author

Thumbnail of the map 'SPAGD - Simple' Thumbnail of the map 'Tunnel of Love' Thumbnail of the map 'Blood Drain' Thumbnail of the map 'This Little Fly of Mine' Thumbnail of the map 'Battle Axe' Thumbnail of the map 'Hiro'
SPAGD - Simple Tunnel of Love Blood Drain This Little Fly of Mine Battle Axe Hiro

Comments

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sweet

took me a few tries to get the timing down. Good simple challenge
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Still in development. Usual map. thx.
The first bit was FBF'd.
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o.O

xD
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Completion

Also on NReality.
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In the first of your last two comments?

By the way, I made all of these demos in userlevels mode with NReality. You can get death demos by holding shift before/while watching a replay.
you just stopped recording frames when you hit the jump pad. then you let it play through to find out if it would work. but then again mabey you didn't...

Through the ceiling

and then back down again. (death demo)
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Death demo

Actually it would be about 100 frames faster, but the game might not register that you hit the exit switch in time.
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I made this

while playing around with ways to make launch pad provide more propulsion without having to learn how to make them teleporters.

Demo (easy method)

Might be possible and about 80 frames faster to chimney from the start, but I'm not sure...
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And really cool idea. I can't give you a solid 5 for the challenge (since it has some kinks) but very good execution and quite original. I don't feel bad with 4.5^.
But 112 will kill ya.
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Now it is

just a problem of being slow enough...

CHECK

the comments, and the update
Please explain how to beat :S
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UPDATE

now you can 'officially' beat the map.... i think.

uh yeah

I just had the switch down there to tell you if you were going to slow.

N

other words (did you see what I did there?) all you have to do is reach the door.

No switch

KINDA

but remember the object is to get away from harm...

WTF just happened?

How did you do this. cool simple challenge but I have trouble picking up the switch. I guess that's the challenge. :P. Have you maybe been nSpired by my SCs? :D
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