04~3: Square Eyes
Author | Guitar_Hero_Matt |
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Tags | action author:guitar_hero_matt gtmap-pack rated thwumps |
Created | 2009-01-02 |
Last Modified | 2009-01-04 |
Rating |
4 by 8 people.
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Map Data | |
Description | (o)_(O)
Started off very basic, then jazzed it up a lot. Also, this episode of The Arborist's Edition is soon coming to a close, be sure to look at the thread on the forums to voice opinions or request changes, or download the first txt document within a matter of days. Only 3 more maps need to be completed! |
Other maps by this author
Comments
Pages: (0)
2009-01-05
The difference is
that while my map blends the separate elements together to form a cohesive aesthetic, this map looks like a hodge-podge of uninspired and borrowed ideas. It's a shame, this is a trend for you atm and you don't seem to be bothered by it.
2009-01-05
Hmmm
I agree with epigone that the start's a pain, ESPECIALLY when you just want to start by getting that bottom left gold. Ugh. Really, it's not a huge deal, it's just an easy-to-see problem that can be easily fixed.
As for the map, there are two cool mechanisms here, and that's the floorguard and the twhump area. The floorguard is a little strict for me, but still interesting. As for the thwumps, I have to admit they're pretty cool. It's like you took the basic mechanism that involves only two thwumps on opposite sides of a point of interest (in this case, the exit) and added another step to it. Nice job there.
But I agree with atob that the rest feels clinical. The gold and mines all seem pretty plain, and the laser section really does seem tacked on (and then made the worse for the laser going to the right so you have to either go for that gold right off the bat or wait around for a long while).
Overall, I'd say this is a little more interesting than not. 3/5
MGD:
As for the map, there are two cool mechanisms here, and that's the floorguard and the twhump area. The floorguard is a little strict for me, but still interesting. As for the thwumps, I have to admit they're pretty cool. It's like you took the basic mechanism that involves only two thwumps on opposite sides of a point of interest (in this case, the exit) and added another step to it. Nice job there.
But I agree with atob that the rest feels clinical. The gold and mines all seem pretty plain, and the laser section really does seem tacked on (and then made the worse for the laser going to the right so you have to either go for that gold right off the bat or wait around for a long while).
Overall, I'd say this is a little more interesting than not. 3/5
MGD:
Demo Data |
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the floorguard is not cool
or just relocate the ninja's starting position
or just relocate the ninja's starting position
2009-01-02
ok
sorry for my bad spelling but half my keys are like dead. the key is gone and i have to press the chip lol.
2009-01-02
lol
Now it works lol i logged ono like 2hr ago ad it said i was suspended. lol i was saying "what did i do...."
2009-01-02
@ Gods_Reaper
The forums should be working now.
2009-01-02
Hey
GTM was i suspended from the forums?
2009-01-02
@-Destiny^-
I know, I know, lemme find the map, but someone called him G'T'M by mistake, and he stuck wiht it.
2009-01-02
Hmm
I would like to know why everyone called you GTM. When the acronym for your name is clearly GHM.
2009-01-02
Feels very clinical
and bland. There's really no personality to it. The thwump part is awkward, the gold is uninspired, the only really fun part was the climb to the top right.
The laser tunnel feels tacked on, too.
The laser tunnel feels tacked on, too.
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2009-01-02
Can I PM you a few questions about it?
2009-01-02
Speedrun after edit
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Demo Data |
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2009-01-02
Really cool
Once again cool lazer 5aved.
2009-01-02
Speedrun
And here is how you get the exit and the switch
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The rest of the map is fun, though I think all those thwumps could have been replaced with one floorchaser and had a better effect. 4/5
2009-01-02
The
exit switch and exit are both hard to get to, but it makes the map fun. 4/5. I like the way you get to the exit, even if it's too hard for me...
2009-01-02
rikaninja
Ohhhh! So fun and cute.
I liked the blocky atmosphere and the visual quality of the tiles. In my opinion you should make your next levels more free like your past ones. Not like straight lines og gold. I think it would suite this wonderfuly simple tileset. Keep up the good work :)
4/5 Faved and Saved. Guitar_Hero_Matt. Long name, I prefer GTM aswell ;)