Can we keep it!?
Author | Meta_Ing |
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Tags | author:meta_ing cave rated spider tileset |
Created | 2008-12-22 |
Last Modified | 2008-12-22 |
Rating |
4 by 7 people.
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Map Data | |
Description | Can we!? Huh, huh huh!?
Ok, but just remember to feed it. Thank you mommy! --- A tileset of a giant spider-like creature inside of a cave. This didn't take me too long... maybe roughly 40 minutes or so? (Actually I'm not sure, I didn't check the clock when I started... it felt like, at the most, 40 minutes though. Feel free to use it, just give me credit. Also, yes, you can move the ninja and exit (and switch), and yes, you can get rid of the oneways if you wish. |
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Comments
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2011-12-12
Really shitty demo
NREalityu
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2008-12-25
and here is the objekts
5^458,458.266493109571!9^456,480,0,1,19,20,0,-1,0!9^480,552,0,1,20,23,0,-1,0!9^438,564,0,1,18,23,0,0,0!9^414,564,0,1,17,23,0,0,0!9^390,564,0,1,16,23,0,0,0!1^372,564!1^372,564!1^372,564!1^372,564!1^372,564!1^372,564!1^372,564!1^372,564!1^372,564!1^372,564!0^378,564!0^366,564!8^468,492,0!9^198,492,0,1,8,20,0,0,0!9^156,462,1,1,6,19,0,0,0!2^264,492,-1,0!0^264,492!0^264,492!0^264,492!0^264,492!0^264,492!2^108,300,0,-1!2^84,276,0,-1!0^108,300!0^108,300!0^108,300!0^108,300!0^108,300!0^108,300!7^108,324,3!0^84,276!0^84,276!0^84,276!0^84,276!0^84,276!0^84,276!8^132,228,2!8^132,144,1!7^132,180,2!7^132,252,3!7^132,252,0!7^156,204,2!9^162,228,0,1,6,9,0,-1,0!9^186,228,0,1,7,9,0,-1,0!9^252,270,1,1,10,11,0,0,-1!9^252,252,0,0,10,9,1,0,0!2^252,228,1,0!0^252,228!0^252,228!0^252,228!0^252,228!0^252,228!0^252,228!0^252,228!0^252,228!0^252,228!0^252,228!0^252,270!9^330,252,0,1,13,10,0,-1,0!9^306,252,0,1,12,10,0,-1,0!9^354,252,0,1,14,10,0,-1,0!2^456,276,0.707106781186547,-0.707106781186547!0^456,276!0^456,276!0^456,276!0^456,276!0^456,276!0^456,276!0^456,276!0^456,276!0^456,276!0^456,276!11^456,456,468,264!2^660,516,-1,0!2^564,564,-1,0!2^552,540,0.707106781186547,-0.707106781186547!2^612,564,-1,0!9^564,510,1,1,23,21,0,0,0!9^516,444,0,1,21,18,0,-1,0!9^528,468,0,1,21,19,0,-1,0!9^528,456,1,1,21,18,0,0,-1!9^540,480,1,1,22,18,0,0,-1!2^84,360,0,-1!2^468,492,0,-1!0^468,492!0^468,492!0^468,492!0^468,492!0^468,492!0^468,492!0^468,492!0^468,492!0^468,492!0^468,492!9^588,564,1,1,20,20,0,0,0!9^588,564,1,1,19,20,0,0,0!9^588,564,1,1,21,20,0,0,0!0^468,492!0^468,492!0^468,492!0^468,492!0^468,492!0^468,492!0^468,492!0^468,492!0^468,492!0^468,492!10^456,456!10^636,324!10^708,144!10^744,228!10^756,480!10^240,396!10^348,432!10^36,264!9^108,168,1,0,4,6,0,0,0!9^72,108,0,1,4,9,0,-1,0!10^516,264!10^444,348!10^444,348!7^132,204,2!9^132,168,1,1,5,8,0,0,-1!10^444,348!9^612,516,0,1,26,21,0,0,0
MAJ1EFIGEI>DG02EGHFIBJ1A0021LC500>1MLC1111@0?1@00021E0000A0FJ5>J1A00>LG@H000001@0000000JLK@01111D0000014000000>11I?5>111MI00CEFL000000J102@0C1500002LC5000000>10>KL1400000>1E00000000J@KMB11LH00005000G00G00>11EF111M000000?L1@C1400J1M?11A00000H03EHG1IG000>D0B1L00000MC1?1MG?1LG00E3111@00>0AJEGE?11MC140@CMB140000@>L131A0000F0PF0?1I000?ML111M0000000A0HKA00000C1MQJDH000000L?MI04000021AGH24H00000AN1@01DH000E?9J@B900000DKMI?MF1@00D>LCAC8000001DH0>D?50031@FI35I00000111A?1M000B1LOKEI0000GHM150J1A00?LM111L0000052AB@0>E000K5?5J114G0H0G0@KDH0000?1@KD>DF21MB1501EJ1A0000>LB1@JDHIG0F0015>1H00000I02L>M11500031A0>JDH00000>M1A0F000K11@00?MI0000000F00000?111E0?E000000?40000000K111LG0B@00003M2L00000?111111@K1LG?L1A0B4?11@G111
2008-12-25
Nice, cool, awsome, 5/5
can i use it to make a dda
2008-12-24
Great
5.
Made a map [nmaps.net]
Made a map [nmaps.net]
2008-12-23
Thanks
Now I've done my first object mod [nmaps.net.150700]
2008-12-23
Thanks dude,
I'll see what I can do.
2008-12-23
Meta,
I'm having trouble with my Nreality object mods. When I add the mod in and play the level in the debug menu, the mod works fine. Yet, when I submit the map to NUMA, the mod doesn't work when I test the level. Am I forgetting anything or doing something wrong.
Please tell me what you think. Drop a comment on one of my maps. Thanks.
Please tell me what you think. Drop a comment on one of my maps. Thanks.
2008-12-23
I like the jaggedness.
Can you look at my latest map.
2008-12-23
Nice looking
but a little too jagged
2008-12-23
Thats a cool set.
4
2008-12-23
faster than mine
I'm getting the hang of this
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2008-12-23
GOHMA
WHAT ARE YOU DOING OUTSIDE OF THE TREE
GO BACK IN THERE THIS INSTANT YOUNG LADY
GO BACK IN THERE THIS INSTANT YOUNG LADY
2008-12-23
faster than ATML
I like one of the jumps there.
/raises self-esteem
/raises self-esteem
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2008-12-23
faster than mine
Demo Data |
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2008-12-23
1 frame faster
than meta
Demo Data |
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2008-12-22
Speedalicious
Demo Data |
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EddyMataGallos
Slighly improved demo