Broke Black Mesa
Author | astheoceansblue |
---|---|
Tags | author:astheoceansblue nedcon unrated |
Created | 2008-12-08 |
Last Modified | 2008-12-08 |
Map Data | |
Description | For Nedcon.
I'll be releasing three *Very* separate maps for this contest. The first is most in keeping with my current style on NUMA. |
Other maps by this author
Comments
2010-02-13
All gold
sub-1000, just like I said I was going to do...
Decent run, could be faster, but I don't feel like doing it right now.
Favorited for yet another time.
Decent run, could be faster, but I don't feel like doing it right now.
Favorited for yet another time.
Demo Data |
---|
2009-07-29
This is sweet.
Apart from the top section. Don't like the perp jumps. Anyway I tried to make something more original. Should I disable ratings?
2009-07-28
I got trapped :(
Awesome map. I love you mine/gold combos. They are always good.
Demo Data |
---|
2009-07-03
pretty difficult
but really cool and fun to play
2009-06-29
AGD
Digging through some old favorites. Once I found a path, the map had a great flow. Took me a while to figure out a way to get the gold in the right-hand floor guard room.
Demo Data |
---|
2009-01-07
not bad man
i really like the top and the left.
Demo Data |
---|
2008-12-22
i didnt notice this path earlier
because im so ambitous.
Demo Data |
---|
2008-12-11
love the slanted tiles.
jump. jump. jump
Demo Data |
---|
2008-12-10
This map is so jump-friendly!
2008-12-09
i played the map
and instead of being intense or getting all the gold, i just jumped around everywhere. very cool map. i like the slanted tiles and the jumps you have to make off of them, but
i got distracted halfway through typing this and forgot what i was going to say next. oh well :)
i got distracted halfway through typing this and forgot what i was going to say next. oh well :)
2008-12-08
-_-
I envy you and your mapping skills. :)
2008-12-08
Best map I have played in ages!
Great work. The atmosphere is amazing, the flow, the enemies, the style, the gameplay. It's all just so well pieced together! Nice job, man.
I tried to make an amazing demo with a cool corner jump, I tried for nearly 45 minutes, but to no avail. Maybe I'll try again another time. I do have a sissy demo on NReality.
I tried to make an amazing demo with a cool corner jump, I tried for nearly 45 minutes, but to no avail. Maybe I'll try again another time. I do have a sissy demo on NReality.
2008-12-08
Oh come on! =(
-1 again...
This is the route I'm talking about. Parts of this demo weren't as fast as my last one, though.
Going for a sub-1000 AGD now.
This is the route I'm talking about. Parts of this demo weren't as fast as my last one, though.
Going for a sub-1000 AGD now.
Demo Data |
---|
2008-12-08
Hmm
I like this almost as much as most of your other maps. I just can't get over my dislike of the gauss rooms. I guess it's the whole mines+slants+gauss thing that's too hard for my skill level, but I just don't like them much. The rest of the map is fine, especially the top. I really like the tileset. One of your finest.
4/5
4/5
2008-12-08
Actually
I was thinking of a different route for the part with the floorguard on the right.
2008-12-08
name is heresy
2008-12-08
completion
kinda speedy
Demo Data |
---|
2008-12-08
Awesome.
Loved the rocket part. Faved.
2008-12-08
definately the descent like you said
but i loved how much atmosphere was in the above section.
the multiple paths was a great idea; venture into the deep unknown whichever way you want and still leave with all the gold.
i think my second favorite part would be the beginning area with the slanted tile-jumps. very clever, very creative, and you somehow managed to achieve an all important simplicity.
gah i want to love it more, but i think im getting annoying now :P
the multiple paths was a great idea; venture into the deep unknown whichever way you want and still leave with all the gold.
i think my second favorite part would be the beginning area with the slanted tile-jumps. very clever, very creative, and you somehow managed to achieve an all important simplicity.
gah i want to love it more, but i think im getting annoying now :P
2008-12-08
ah ha
got an agd now the upper right, upper left, and lower left are the funnest, because the rest requires more precision and slows you down, but still, well, you know.
ggaaaagh.. o.O
ggaaaagh.. o.O
Demo Data |
---|
2008-12-08
first time in that floorguard room
so much flow ;_;
Demo Data |
---|
2008-12-08
Speedrun
Could be faster.
Nice tiles, they look good and play really well, too.
Nice tiles, they look good and play really well, too.
Demo Data |
---|
astheoceansblue
Lmao meta.