Rocket Practice 2
Author | grenise |
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Tags | action author:grenise unrated |
Created | 2008-10-15 |
Last Modified | 2008-10-15 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | a more refined and possibly harder map than Rocket Practice. |
Other maps by this author
Comments
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2008-10-15
Ok
Now there is just one more thing you need to fix. (Watch the demo)
Either move the door up so that it is halfway inside the tiles, or move all of the locked doors down one tile, otherwise you can get to the exit without opening the door closest to it.
Either move the door up so that it is halfway inside the tiles, or move all of the locked doors down one tile, otherwise you can get to the exit without opening the door closest to it.
Demo Data |
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2008-10-15
cool
map, bu it also should LOOK good ya know? and Adria-N, make sure you DONT put the $title#authour#desciptor# string in. ONLY PUT DATA!!!
2008-10-15
this is a cool
map. but it doesnt LOOK good.
2008-10-15
you know what'd be a cool feature?
if non-locked doors had the same effect as tiles if you hit them too fast :O
2008-10-15
It's
pretty easily cheatable.
NR yet, I would reccomend moving the door up and to the right by at least 1/4 of a tile, (so that 3/4 of the door is showing, while the other 1/4 is inside the wall) and putting all of the trapdoor switches and the ninja in the same space ao that all of the trapdoors appear..
Or, alternatively, use oneways instead of trapdoors. (put two on each side of the gridline so that you can't go through them either way)
NR yet, I would reccomend moving the door up and to the right by at least 1/4 of a tile, (so that 3/4 of the door is showing, while the other 1/4 is inside the wall) and putting all of the trapdoor switches and the ninja in the same space ao that all of the trapdoors appear..
Or, alternatively, use oneways instead of trapdoors. (put two on each side of the gridline so that you can't go through them either way)
Demo Data |
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Adria-N