NUMA

Rocket Practice 2

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Author grenise
Tags action author:grenise unrated
Created 2008-10-15
Last Modified 2008-10-15
Rating 3 more votes required for a rating.
Map Data

Description a more refined and possibly harder map than Rocket Practice.

Other maps by this author

Thumbnail of the map 'How did i get here?' Thumbnail of the map 'Happy B-Day ChaoStar!' Thumbnail of the map 'Rocket Practice' Thumbnail of the map 'Life is Symbolic' Thumbnail of the map 'Staged Rhapsdy' Thumbnail of the map 'phobia'
How did i get here? Happy B-Day ChaoStar! Rocket Practice Life is Symbolic Staged Rhapsdy phobia

Comments

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oh dude thanks alot!!! :)))))

Ok

Now there is just one more thing you need to fix. (Watch the demo)

Either move the door up so that it is halfway inside the tiles, or move all of the locked doors down one tile, otherwise you can get to the exit without opening the door closest to it.
Demo Data

and again

updated, ty ChaoStar for making it. uncheatable

and again

updated, ty ChaoStar for making it. uncheatable

updated

ty meta_ing for the suggestion

btw...

it's cheatable.
Demo Data

cool

map, bu it also should LOOK good ya know? and Adria-N, make sure you DONT put the $title#authour#desciptor# string in. ONLY PUT DATA!!!

this is a cool

map. but it doesnt LOOK good.

ok, i need some help. Can you tell me how to submit a level. When i submit the level data it says no "|" character. But when i add it in it says incorrect number of characters before "|" can you help?
if non-locked doors had the same effect as tiles if you hit them too fast :O

It's

pretty easily cheatable.

NR yet, I would reccomend moving the door up and to the right by at least 1/4 of a tile, (so that 3/4 of the door is showing, while the other 1/4 is inside the wall) and putting all of the trapdoor switches and the ninja in the same space ao that all of the trapdoors appear..

Or, alternatively, use oneways instead of trapdoors. (put two on each side of the gridline so that you can't go through them either way)
Demo Data