NUMA

This is wierd

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Author cucumber_boy
Tags author:cucumber_boy nreality objectmod test testlevel thwumpmod unrated
Created 2008-07-10
Last Modified 2008-07-10
Rating 3 more votes required for a rating.
Map Data

Description Try playing around with it a little. Yes it is possible, but not how you think....

Sorta like a simple challenge, I guess?

Other maps by this author

Thumbnail of the map '53-3: Mer Her' Thumbnail of the map '53-4: Ferrari Pan' Thumbnail of the map '54-0: Pampa' Thumbnail of the map '54-1: Numero Dos' Thumbnail of the map '54-2: Elmer Fudd' Thumbnail of the map '54-3: We didn't start the fire'
53-3: Mer Her 53-4: Ferrari Pan 54-0: Pampa 54-1: Numero Dos 54-2: Elmer Fudd 54-3: We didn't start the fire

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Equalled Xaelar on NReality.
Demo Data
If I remember correctly (?), it's about three tiles wide, and a 12th of a tile thin. (2 px thin)

So my demo should still work... Unless I'm missing something or have the dimensions wrong.

No Meta

The thump was enlongated.

For some reason...

Nreality isn't loading the mods for me...

But from what I remember of this map, the only mod is the one on the thwump. So this demo should work whether the mods are loaded or not.

Fastest demo so far (on here, I don't know about on NReality though...)
Demo Data

Haha

Sorry to be a spoilsport.
Demo Data
not only do you need to edit xw and yw, you will also need to set the _xscale and _yscale to match it correctly, this is because the movieclip is not supposed to be scaled like that.

Most of the N movieclip is 'larger' than its actual size. So when you scale the actual size bigger, the movieclip will become much bigger. You will need to tune the _xscale and _yscale to make it match
Now the demo just shows me landing and running. =\

faster demo

using the parallel jump.
Demo Data
The answer can be found here [harveycartel.org].

Essentially, objects are only tested for collision if they are in the same grid cell or in adjacent grid cells. All parts of the thwump outside of the center column and the two columns next to it will never collide with the ninja.

Here's my demo.

Lightning55: Yes, there's an NReality mod in this.
Demo Data

Kinda wierd

I noticed this when messing around with the thwumps as well. I don't know the reason though...

Demo
Demo Data
It only will effect where the original thwump is.

??

What am I missing?

:o
Demo Data
<kkstrong> http://pastebin.com/m30d9b63a
<LittleViking> Hm. It's really random.
<kkstrong> It all glitchy...
<LittleViking> If you just stand on the floor, it can't hit you. And if you jump on top of it, you have about a 1 in 3 chance of falling through it, landing on top of it, or getting killed.
<kkstrong> And it you jump sideways too it, you get propelled up.
<kkstrong> well, parallel...
<kkstrong> there are acutally a couple of way of making yourself propel up.
<kkstrong> if you jump at the right time, while under it propells you to the top.
Could you submit your demo here, Psychosnail?

wierd

???

I dont get what you guys are getting at...
I just jump on the thwump and jump again...
Is there a Nreality mod i need to know about?

Wow, that is wierd.
Demo on NReality.