REM - Rapid Eye Movement
Author | PsychoSnail |
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Tags | author:psychosnail bitesized closecalls dda gold-delay launchpad launchpads nonplayable rated rocket rockets |
Created | 2008-02-04 |
Last Modified | 2008-02-12 |
Rating |
4 by 65 people.
|
Map Data | |
Description | Inspired by:
Surrounded by 34 Rockets - http://numa.notdot.net/map/94937 The Hard Way - http://numa.notdot.net/map/28574 After seeing those two ddas, I wanted to create something like them. The end result is a 1575 frame long dda with a lot of launchpads, 25 rockets, and so much gold delay that the gold may cause lag, which is why you should probably watch it in fbf mode. If you don't watch it fbf'd, then you may miss quite a few of the close calls. Enjoy. Yes, I know there are a lot of launchpads, and a lot of gold delay. By the way, this is my 5th dda. Edit: I forgot to mention that this is userlevels compatible. |
Other maps by this author
Comments
2013-02-26
Haha
Look it's move over 4 years ago :D
Furniture Storm [nmaps.net]
2009-02-07
U ARE INSANE!!
in a good way of course.....i really dont know what to say..
completely agree with destiny
5555555555555aved
completely agree with destiny
5555555555555aved
2009-01-31
I agree with destiny
all the way
2009-01-31
tOO much time
WOW, u spent too much time, or i probably don't spend enough
2008-11-18
This level is actually impossible
i watched the whole thing in fbf. Fuck. There are probably more close calls than frames 0_o
2008-11-10
Oh My God
Jeeze dude. I couldnt keep up with the ninja + Close calls everywhere + That sweet door delay through the mine at the end = 5z all around
2008-10-18
This is pretty easy to make.
cause its just fake deaths. but still 5/5
2008-07-09
Wow.
I don't give a crap about launchpads. I just care about the close calls. But that was just...wow. 5/5aved ten times over.
2008-04-16
oh my god...
that is amazing.
1 question - how does the ninja go through the mine at the end?
1 question - how does the ninja go through the mine at the end?
2008-03-19
a sequel would be cool
No gold delay adds a nice challenge, and makes it much harder to reuse launchpads, forcing N to move around the map instead of small areas.
Add some gauss turrets, chaingun drones, and laser drones in your sequel :p
Add some gauss turrets, chaingun drones, and laser drones in your sequel :p
2008-03-08
-
love it, i think i was the one who bitesized it...none theless, idk why it isnt on the top rated page.
2008-03-02
this is very awesome
i love the close calls
however, it would be so much more awesome if there weren't launchpads, they make it way easier
awesome
however, it would be so much more awesome if there weren't launchpads, they make it way easier
awesome
2008-02-23
i don't get it
this is a super amazig dda, with so many close calls that i couldn't see the ninja between so many rockets, and there are still people complaining about it?! i think they are dda makers who are jealous for your amazing creation, i don't care about gold delay or only launchapd propulsion, this dda ROCKS!!! :)
2008-02-14
Well, I don't make DDA's, but...
I don't see how the propulsion could've been done better while still maintaining visibility. And in any case, I don't care if the methods are "boring" or repetitive - if it's fun to watch, it gets high marks. This was awesome to watch, so I say fantastic work!
2008-02-13
4
only cause you used so many rockets
but i have never seen a DDA that has so many close calls with rockets that i can barely see the ninja for about 5 seconds.
4 ( i could never make a dda even close to this)
4 ( i could never make a dda even close to this)
2008-02-06
3/5
i love the missile effects, but why not try to find a new means of propulsion as opposed to just doors and jumppads.
2008-02-05
I have to agree W/ LOP
This is not a great dda. 2.5
2008-02-05
3
No offence, but I think that (and most DDA makers would probably agree) it would be pretty easy to make a DDA with a lot a close calls if you used all launchpad-propulsion, a bunch of gold delay, 25 rockets, and trap doors to block the rockets. However, I think you did a better job of this than the two that you linked.
2008-02-04
DEFINITE "rapid eye movement"
You really do have no life.
5
5
2008-02-04
do you have a life?
get one! 5/5
2008-02-04
too laggy and no variation in enemies
2.5 :/ twas nicely done, but boring to watch
2008-02-04
Woahhhhh!!!
Best DDA Ive seen all year. The whole thing was basically close calls. I dont care about launchpads and gold delay if the closecalls are good, and this was amazing.
5aved
5aved
2008-02-04
that is freaking amazing
who cares about launchpads
_destiny^-
Me*