A forest and a Cave 2: Sub Mission
Author | astheoceansblue |
---|---|
Tags | author:astheoceansblue featured unrated |
Created | 2008-01-10 |
Map Data | |
Description | Not Part of a series.
A remake of my original cave theme as the contest stipulates no existing maps. Link: http://metanet.2.forumer.com/index.php?showtopic=20938&st=0 |
This map was featured on 2008-10-05
It's not very often I have the privilege to play such maps as this one.
Upon starting this map, you are given the feeling of being dropped into forest with no provisions. You must survive off the terrain, and avoid any hazards that are near. In this map, no object could be placed better, and no tile be chiseled better then it is.
Can you survive?
— blackson
Other maps by this author
Comments
Pages: (0)
2008-10-06
Lovely
this is all around perfect.
Some of the best laser placement i've ever seen, and cracking tiles.
great job atob!
5
Some of the best laser placement i've ever seen, and cracking tiles.
great job atob!
5
2008-10-05
Awesome level!
One of my favorites. Can I use the tileset? I'll give credit.
2008-10-05
i like.
race-like flow combined with top-notch action. very cool. great tiles too. except for those trees. i hate those trees. they dont even look like trees to me.
Demo Data |
---|
2008-10-05
Stop spamming
his map, and read the guide that came with the download
2008-10-05
Wonderful map
I played this a while ago when I sucked at N. Not this map is lots of fun. Great map to feature and great review as well. Fav'd.
2008-10-05
how?
how do i get on the editors manual tell me every detail plzz
2008-10-05
fastish
agd. like the set up and enemies, but the path was backward. I feel like you should start in the round part. 4.5 up/faved.
Demo Data |
---|
2008-10-05
yeah, i love it.
i think one of the major things that creates the atmosphere is that you feel that you could wander over and get the key for some reason from your starting point, and i can't work out why, or why that really adds to the atmosphere, but it's cool, faved
Demo Data |
---|
2008-10-05
excellent
this i loved the first time around. beautiful tiles.
2008-10-05
great feature
I loved how the gauss chamber is like a warm-up for the rocket chamber
Great atmosphere and fantastic paced gameplay.
2008-01-11
How low, hollow Howl?
I was suggesting that stalactites are not original,
(therefore removing them would boost the general originality of your map, and the accuracy of your claim), apologies for confusion.
(therefore removing them would boost the general originality of your map, and the accuracy of your claim), apologies for confusion.
2008-01-11
I'll elaborate then.
You've placed stalactites on what used to be the sky in the original map. My suggestion was to clearly define where the actual 'cave' is in the map. But if you were aiming for the abstract, then my suggestion is probably at odds with your intention.
2008-01-10
Great map, much fun.
But you should take off the stalactitey things you tacked onto the ceiling, to give the map a clearly defined outdoor area and cave area, and also make your 'unique look' speech sound less hollow.
2008-01-10
anco
Gauss chamber was spot on
Other than that nice, though I didn't find it particularly thrilling.