NUMA

Tranquil Sunset

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Author GREATERGLORY
Tags author:greaterglory high-flying playable race sequel unrated
Created 2007-05-10
Last Modified 2007-07-04
Rating 2 more votes required for a rating.
Map Data

Description Sequel to No Stopping me! Same concept except a bit harder. I'm not quite sure what responses this map will get... I hope you enjoy it.

Other maps by this author

Thumbnail of the map 'To the N-Lair!' Thumbnail of the map 'Downpour' Thumbnail of the map 'Free Style Race' Thumbnail of the map 'Endurance Strike' Thumbnail of the map 'A Walrus_of_Death' Thumbnail of the map 'No stopping me!'
To the N-Lair! Downpour Free Style Race Endurance Strike A Walrus_of_Death No stopping me!

Comments

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thanks nexx

I'll take that into consideration. If anyone looks at his comment (because he won't read this probably) some of the things I did were because I was trying to imitate the style in
No Stopping Me!

Hmmm...

I'm no expert on race maps, but 3 things stuck out to me:
1) Don't use launchpads for the heck of it (i.e. to jump through mines). Use launchpads only when you NEED a quick change in direction. Look through the top-rated race maps to see what I mean.
2) Don't make mine-infested jumps. Races are designed to be fast, not to be mine jumpers. That jump on the bottom right seems very out of place.
3) If you're going to do thwump-running, don't make it so open like that because players can stray from your intended path. Try to keep it isolated, like in this map: http://numa.notdot.net/map/86020
Anyway, hope all that helps.
Demo Data
Great use of mines and launch pads though!

4.5/5
Demo Data

Pretty smooth.....

It's also really hard. I couldn't get past the beginning mine track though. 3/5

1st try demo

not bad
Demo Data