NUMA

Mousetrap MK II

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Author Rahl
Tags author:rahl dda rated v1.3b
Created 2004-08-12
Last Modified 2006-03-19
Rating
3
by 9 people.
Map Data

Description I did a little work on my mousetrap level, now it lasts a bit longer, looks a bit better, and is just basically cooler.

Other maps by this author

Thumbnail of the map 'Puzzle' Thumbnail of the map 'Greed' Thumbnail of the map 'Beachhead' Thumbnail of the map 'Mousetrap' Thumbnail of the map 'Funnel' Thumbnail of the map 'Symmetry'
Puzzle Greed Beachhead Mousetrap Funnel Symmetry

Comments

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I just run out of time on this!

LOL

Nice timing on that random jump, that was great.

Haha

Check it out, I started it up and wanted to see how much the push of a single button could screw it up, so I turned my back and pressed jump........ it screwed it up alright!
Demo Data

Oh

I see what you mean, and I think that I will try to keep that in mind for the future.
I'm thinking specifically about the part where he slowly slides down into that thwump part. That part happens many times and I thought it disrupted the flow a bit. I alos liked the part where it looks like it's stuck; I was worried that it wouldn't work, but then, pow, he's free. (Why 'pow'? That doesn't make sense...) The best DDA I've seen in a while.

Thank you

Thank you very much for that stunning comment Maximo... I don't know what to say... And on the subject of repetitive, I kindof like it that way, except for that one part where it seems like it is stuck about 7 loops, but at the same time I thought it was so cool that it DID get unstuck that I left it in. But to each his own I guess, and I will try to make a less repeditive DDA in the future.

Gets repetitive

Some cool ideas. Takes a long time. Very repetitive.

wow

what an awsome dda... It was so long and complex, very very very nice. It just took so long it was amazing.