New Propulsion?
Author | Jakel |
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Tags | author:jakel bitesized rated test |
Created | 2007-04-29 |
Last Modified | 2007-04-29 |
Rating |
4 by 38 people.
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Map Data | |
Description | HOLD RIGHT
--------------- I don't think that this has been discovered before. It's really odd. ~^&@#! EDIT: Thanks for the tip, nevermore. |
Other maps by this author
Comments
2009-02-20
LOL
Thats wierd.
It's like a teleporter. In another map theres a teleporter
but I don't know the maps name, I forgot.
Good though. 4.2/5
It's like a teleporter. In another map theres a teleporter
but I don't know the maps name, I forgot.
Good though. 4.2/5
2009-02-20
wow....
that is so weird. cool, but weird
2009-02-20
I Wonder
If this is how the blocky curve maps work.
2007-08-03
Weeeee....
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2007-07-30
This is really useful in no jump races.
Here's a no jump race i made using this newfangled form of propulsion.
http://numa.notdot.net/map/98061
http://numa.notdot.net/map/98061
2007-07-22
touch the back of them
same thing happens...very nice 5/5
Demo Data |
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2007-07-01
uhh
tristan has it basically right
order of operations, code running one after another...and each code happens to say that when ninja hits corner of thwump (as many people should know due to this happening to them) he gets a random boost...one after another after another and so on and so forth = huge boost
order of operations, code running one after another...and each code happens to say that when ninja hits corner of thwump (as many people should know due to this happening to them) he gets a random boost...one after another after another and so on and so forth = huge boost
2007-06-26
o.0
whoa
2007-06-06
Um... bye?
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2007-05-21
Pretty great
nice effect ^_^.
It works with any number of thwumps as long as N's feet are flush with the top of the approaching thwump.
I believe this happens because each thwump's code executes in a certain order during the course of one frame- each one after the other. When this happens with one thwump, N gets a slight increase in vertical speed as a result of the collision detection formulas. When it happens with multiple thuwumps, all in a row, he is moved by the formulas to the to of the thwump stack (watch in frame-by-frame) and gets a vertical speed boost for each thwump he hit. I tried it with less thwumps (by deleting them off this map) and it seems to support my (long winded) theory.
It works with any number of thwumps as long as N's feet are flush with the top of the approaching thwump.
I believe this happens because each thwump's code executes in a certain order during the course of one frame- each one after the other. When this happens with one thwump, N gets a slight increase in vertical speed as a result of the collision detection formulas. When it happens with multiple thuwumps, all in a row, he is moved by the formulas to the to of the thwump stack (watch in frame-by-frame) and gets a vertical speed boost for each thwump he hit. I tried it with less thwumps (by deleting them off this map) and it seems to support my (long winded) theory.
2007-05-10
through the roof
literally. Like usaswim's, but i don't die and i manouvre the ninja in the air to come back down and die on the roof :D watch it full screen
Demo Data |
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I keep on dying hitting the thwumps.
2007-05-08
K-razy
5aved, because discovering new propulsion at this point deserves an auto-five.
2007-05-02
Lazy to check out other demos
But I stepped on a thwump and flew up.
Demo Data |
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2007-05-01
a minimum of 20 thwumps
is needed
if N touches teh killing area of the bottom thwump then hes dead. above that and fling
less than 20 thwumps is possible but it becomes a bit messy
if N touches teh killing area of the bottom thwump then hes dead. above that and fling
less than 20 thwumps is possible but it becomes a bit messy
2007-05-01
yes Clifty
indeed
its a teleporter thats not teleporting
its a teleporter thats not teleporting
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2007-04-30
Excellent find.
I can already see this being utilized in different sorts of maps.
2007-04-30
HOLY CHEESE
5/5
2007-04-30
@Cheespuffs
Watch this demo for your level. I found a wierd propulsion on it.
Demo Data |
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2007-04-29
*propulsion
>.>
2007-04-29
made a race with this porpulsion
http://numa.notdot.net/map/87491
2007-04-29
WHAT THE FUCK?
ImPRESSive, man!!!
2007-04-29
Awesome
IT doesn't work when its not moving tho
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5/5
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5/5
2007-04-29
woah.
Demo Data |
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2007-04-29
Oh kewl
The less thwumps you stack on top of each other, the less high it jumps. Damn this is one helpful finding. Typically, we only used 1 thwump to make us jump a little, but now, we can stack them on top of each other and control the height we jump! KEWL!
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2007-04-29
Woah that's teh awsum!!!
Thing is, it won't be very useful in races, and maybe DDAs, because it acts like a slower version of a teleporter.
2007-04-29
...
it even works with a couple bit of thuwmps, which can be used to reduce lag if used in a level, and if you don't need as powerful boost.
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2007-04-29
dang that's cool
not to mention it looks like one elongated 3-D thwump coming at you. 5aved
2007-04-29
Cool!
it teleports!
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2007-04-29
5avesized
so that everyone see this!
2007-04-29
whats the demo
its crazy!
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teraza
i swear!