NUMA

Who're you calling enemies?

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Author Brickman
Tags author:brickman playable puzzle unrated
Created 2005-05-16
Rating 3 more votes required for a rating.
Map Data

Description I sat down thinking I was going to make another sprint map, but it soon became clear that this was not going to be one. It involves just as much thinking, and there's only two or three points where its even possible to take a breather without missing your ride, but there's never really that feeling of urgency and you're never being "chased" like you usually are in the sprint maps. Nonetheless, its still a pretty good level, and I think it turned out well.
And yes, the gold in the exit room is just there for effect, since its easier to get it than miss it.

Other maps by this author

Thumbnail of the map 'Boss: bounty hunter' Thumbnail of the map 'Boss: Beholder' Thumbnail of the map 'To the death' Thumbnail of the map 'Sprint 3' Thumbnail of the map 'Up, up, and. . . run away!' Thumbnail of the map 'Sprint 4'
Boss: bounty hunter Boss: Beholder To the death Sprint 3 Up, up, and. . . run away! Sprint 4

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Demo!

Really fast all-gold.
Demo Data

Whoo!

Demo. All gold.
Demo Data

Here's a demo

Almost all gold, and not really made for speed, but I figure it can't hurt to include a demo. BTW, that one oddly placed mine in the bottom part was because when there was a gold there I'm pretty sure all-gold runs were impossible, though I may be wrong, and I couldn't leave it blank. Maybe I should have done it to both sides for the visual effect but its too late now.
Demo Data