My first KRADDA.
Author | MC_Frank_E |
---|---|
Tags | author:mc_frank_e dda rated |
Created | 2007-02-20 |
Rating |
2 by 5 people.
|
Map Data | |
Description | I just wanted to get an idea... I'm not a professional at this, so can I have some tips on making good KRADDA's? |
Comments
Pages: (0)
2007-02-20
Yeah, to make a good DDA
You need to be prepared to put in a few hours of work and DONT cut corners, This http://numa.notdot.net/map/72780 DDA of mine took me around twelve hours.
For example, instead of a big gap at the end, the rocket could be going through a wall, or there could be another enemy, like a turret or a chaingun that nearly kills N...
See what I'm getting at? as kkstrong says, lots of time is needed working, and you need to want to make one
For example, instead of a big gap at the end, the rocket could be going through a wall, or there could be another enemy, like a turret or a chaingun that nearly kills N...
See what I'm getting at? as kkstrong says, lots of time is needed working, and you need to want to make one
2007-02-20
give your rocket more close calls
and make the dda last longer.
2007-02-20
TIME
time and more time
SnailsRule
Normal Door Propulsion
For KRADDAs, though, I would suggest using bounceblocks because they are easier to use since the rocket doesn't crash into them and explode, unlike normal doors. And, as an extra tip, try making N take a long route while the rocket takes a tile-filled, shorter route. It usually works better.