Trees and fireflies
Author | Hindi |
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Tags | ambiance author:hindi unrated |
Created | 2020-12-01 |
Last Modified | 2020-12-08 |
Map Data | |
Description | One of my only takes on a more atmospheric map (I think it's the third I've ever submitted). I tried to include some fun jumps, both long and short, as well as some gauss bottleneck challenges.
However, to be honest, I didn't like it that much when I played it (repeatedly). I guess it doesn't have the nice flow and difficulty balance I was hoping it to have. I'm open to constructive criticism. :) Edit: Took me a while, but I finally edited the map. Among other changes, many mines were removed; tiles were slightly adjusted; gold is placed sparsely now; one of the zap drones was removed and one of the seeking drones was replaced by two regular ones. Oh, I also changed the name from "shrubs" to "trees and fireflies", I figure it makes sense and is more immersive now that they are in 1:1 scale to n's size. Maybe repeated testing has made me somewhat numb to the overall difficulty of the map, but I think this version is considerably easier and all difficulty spikes are gone. Each section, though not easy per se, is still pretty doable on its own. Anyway, thanks once again to thereisaspoon and frankytrees for their constructive criticism. |
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This is beautiful to look at. Really great work with the tiles. It's a little frustrating for me to navigate though. I would prefer it to be more open for me to explore the tiles and figure out the quickest route. Similar to thereisaspoon, I would say that it might come down to skill level, but I would have liked less enemies overall.
2020-12-01
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The tiles look like Dr. Seuss trees which is dope. The gameplay felt very old-school, but I don't think it fit with the atmosphere. Its hard to explain but the mechanics of the map feel at odds with the tiles. The left gauss mine combo was to much after the chaser drone mine sections imo. Taking out some of if not all of those mines would loosen up the tension a lot. I want to jump around in the trees but there are too many spines to explore. The gold is fun to collect except for the first bit shoved in the 2 tile but also feels out of place, maybe have the gold look like fruit from the trees or like grass. Your maps are normally centered around a single mechanic. I think that would work well here to create a more consistent feel throughout.
Hindi
Anyway,