"Slipper Sleaze"
Author | XandoToaster |
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Tags | action author:xandotoaster gauss-turrets gold mines unrated |
Created | 2015-01-15 |
Last Modified | 2015-01-15 |
Rating | 1 more votes required for a rating. |
Map Data | |
Description | A map I made a few weeks ago. I would have posted it sooner, but it was included in Season 3 Week 1 of NPoints, so I waited for it to be posted on Nv2 first.
Named for a song from the Cowboy Bebop soundtrack. After playing the level again, I have no idea why I chose this song for the title. "Live in Baghdad" would probably have been a better choice, but whatever. I'll stick to my instincts and keep the name! Song: https://www.youtube.com/watch?v=1gWk097uTdQ |
Other maps by this author
Comments
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2015-01-15
On second thought...
You could also place the exit 1/4 of a tile up so that I actually notice the oneway right away...
heh
That said, I do think that the gold placement in that last section is not fun to get. I still like the concept, however.
Also, I like the visual concept, and you use it well, it's full of varied and interesting kind of puzzlish jumps.
heh
That said, I do think that the gold placement in that last section is not fun to get. I still like the concept, however.
Also, I like the visual concept, and you use it well, it's full of varied and interesting kind of puzzlish jumps.
Demo Data |
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2015-01-15
well,
this jump is really really annoying...
I like the concept you were going for; but imo the boss shouldn't rely on dumb luck to get past its first jump
I like the concept you were going for; but imo the boss shouldn't rely on dumb luck to get past its first jump
Demo Data |
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2015-01-15
death demo.
Personally, I liked the calm before the storm feel of the enemy-less section. This is just the first time I got to the last gold so I don't know yet how I feel about it. More feedback to come...
Demo Data |
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Really liked it up through the rocket — nice flowy gameplay, kept me moving quickly, with the gold adding just enough extra challenge. The enemy-less section was quite good, but I'm not sure it fit the first half of the map? And I just couldn't get into that large block of gold; it wasn't really fun to collect, just a bit awkward. Maybe coulda been better with another moving enemy and more room for maneuvering, or just with less gold. Enjoyed it overall, though!
script
AGD