NUMA

Taimuauto

Thumbnail of the map 'Taimuauto'

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Author Fujita_Seiko
Tags author:fujita_seiko medium unrated
Created 2014-12-03
Last Modified 2014-12-03
Rating 2 more votes required for a rating.
Map Data

Description Slightly edit for Nv1.4

See lots of my maps in Nv2

Other maps by this author

Thumbnail of the map 'Janaru' Thumbnail of the map 'Guriddo Insatsu' Thumbnail of the map 'Memai suru' Thumbnail of the map 'Tengoku no   kumo' Thumbnail of the map 'Inochishirazu no monogatari' Thumbnail of the map 'Ocha kan Torai!'
Janaru Guriddo Insatsu Memai suru Tengoku no kumo Inochishirazu no monogatari Ocha kan Torai!

Comments

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fairly back and forth however I enjoyed the idea, bounceblocks were used well and just had a nice chilled vibe about it

too much back and forth
Demo Data

I meant did an AGD on your other maps
Also posted AGD's on your other maps posted today. I liked the other two more, but this was also ok. Ascension is my favourite of these 3. Nice work.
Demo Data

I think back and forth here is cool, actually is the main concept of the map besides the bounceblock/switches mechanisms and mined jumps. Although some additional gold challenges independent or not necesarily required or in the path for a completion would be an interesting complement. A thing that shamely is almost unseen in your maps and you tend to a lineal mapping or not differentiating the two game modes, Speedrun or Highscoring, with separate and additional challenges for gold which I consider would be awesome to see more often you do that in your maps.

I dig the tiles...

...but it's kind of annoying that you have to backtrack so often.