06-3: Open in Ned for a tree
Author | macrohenry |
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Tags | action author:macrohenry featured floorguards lasers medium rated series |
Created | 2013-01-11 |
Last Modified | 2015-04-23 |
Rating |
5 by 9 people.
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Map Data | |
Description | And the lasers will be mean apples that have fallen off that tree. :P |
This map was featured on 2013-03-14
I will never know how the fruit from the tree of sin was grown.
What I do know is that the fruit of this tree has been cultivated by macrohenry. Frantic action, without any room for a break. The well crafted space offers the laser combo a perfect setting to demonstrate its power. If you are looking for an easy map, then leave, but if you feel brave, then prepare to have fun!
I don't know if it's because of his knowledge as one of the best highscorers atm, but this guy certainly has a knack for mapmaking.
— zoasBE
Other maps by this author
Comments
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2013-03-14
speedrun
attempt.
5 from me.
5 from me.
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2013-03-14
Why are you so surprised?
Your average map quality it's much better than many of us lately, and besides that, you have really great ones like this, so, you do not let be surprised. ;)
2013-03-14
SPEEDRUN
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2013-03-14
cool.
AGD, cool map! stylistically it's average, but the combination of enemies/etc was really cool. And mines at the end added a nice little bit of tension
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2013-03-14
ack
haha
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2013-03-14
macrohenry wake up you got a featured!!!
Nice map. A real edge-of-the-seat thriller. 5/5
2013-03-08
yes, feature worthy!
this is an awesome concept. a sort of "no where is safe" kind of map, and i like it like that! lasers were placed magnificently. you have a great map here. good job!
COMPLETION:
COMPLETION:
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Awesome Conceptual map.
And certainly intense and challenging.
One of the things that I usually highlight in mrgy05 mapping style is its ability to present something new and different in every new map, without repeating, always offering new concepts in each map. Each distinct from the previous one, and everyone of them pretty solid concepts, that I like, and that you did.
You start to represent a concept in every map very well, and this is something very important at mapping, not always fall in the same, and offering a vast archive, varied and amazing. what you're getting. Really cool macro, you're starting to be one of my favorites.
Here, I'd rather not talk about it, you and I both know what you've created here, I have no words to describe this, I just say, A W E S O M E C O M B O O F L A S E R S ! ! ! and the challenge with floordgurads is frankly awesome and perfect. This is one of my favorites of yours. Sincerely.
Also, very nice nod with that tree in Ned. ;)
This is a Feature worthy.
Totally 5/5 and Saved.
And certainly intense and challenging.
One of the things that I usually highlight in mrgy05 mapping style is its ability to present something new and different in every new map, without repeating, always offering new concepts in each map. Each distinct from the previous one, and everyone of them pretty solid concepts, that I like, and that you did.
You start to represent a concept in every map very well, and this is something very important at mapping, not always fall in the same, and offering a vast archive, varied and amazing. what you're getting. Really cool macro, you're starting to be one of my favorites.
Here, I'd rather not talk about it, you and I both know what you've created here, I have no words to describe this, I just say, A W E S O M E C O M B O O F L A S E R S ! ! ! and the challenge with floordgurads is frankly awesome and perfect. This is one of my favorites of yours. Sincerely.
Also, very nice nod with that tree in Ned. ;)
This is a Feature worthy.
Totally 5/5 and Saved.
Mohit_Ghune
oh snap!!!