NUMA

The Eye of Sauron-VERSION-2

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Author 123leonidas321
Tags action author:123leonidas321 leofeatworth lotr n-art parkour unrated
Created 2013-01-08
Last Modified 2013-04-21
Rating 3 more votes required for a rating.
Map Data

Description Sorry I delisted the first VERSION 2, because I didn't feel like saying VERSION 3. Check out my VERSION 1 also. And Lord of the Rings are the best movies.

Other maps by this author

Thumbnail of the map 'Spiked Potato [READ DESCRIPTION]' Thumbnail of the map 'Snuffaluffagus 2' Thumbnail of the map 'Toilet Trip {ANNOUNCEMENT}' Thumbnail of the map '50th Map!!!!!' Thumbnail of the map 'Shank' Thumbnail of the map 'The Eye of Sauron'
Spiked Potato [READ DESCRIPTION] Snuffaluffagus 2 Toilet Trip {ANNOUNCEMENT} 50th Map!!!!! Shank The Eye of Sauron

Comments

Thank you!!!

Thank you Leo!
I don't know why, but I thought you were going to feature that map one of my first column that is a collab with apakenua with one-ways floorguards and stuff. You know which one I mean? Anyway, wow, I really appreciated it! It is a cool review too, with the thing about re-platability and the 'zoas-map' label. Hahaha, THANK YOU SO MUCH!!

This is better

it has a clear theme, a definite style, and both the theme and gameplay complement one another. The theme also allows the simplicity to not feel too shallow.

It lacks atmosphere, though. It feels stark. The main mass is too much of a solid block, and the outside areas too barren.

With simple maps like this, ones with a theme at least, atmosphere is key.

Thanks for your understanding. :)

So sorry Leo,

I'm not in the mood for it today anymore, sure tomorrow.
Now I prefer go to bed. ;)
Thank you.

well, as you want

With the 'need editions/rejected' lists, I mean the old numbers for the maps in your previous pack.droni.es pack. There was all of those numbers.

Anyway, i think we are at a point in where NUMA doesn't work anymore for that. I think we need work and revisit the maps you mean via IRC in real time. It's the best way to make things quick and by mutual agreement.

btw, i'm there now.

(part2)

About the new map, it's a pretty interesting and awesome puzzle, relaxed and super fun. Inspired by Marsoar?? Anyway, I really liked it. I have made there a few things to make it even better IMHO. First of all I have deleted the gauss, I think it doesn't fit with the essence of the map, also was a really challenging start compared with the rest of the difficulty of the map and its pace, so i think it's better without it. Also, edited a bit the reception launchpad to the teleporter, i think cooler now. Moved just a point up t5he exit, and added a corridor at left top to make the climbing more interesting and fitting with the essence of the left area. Also added some aesthetically one-ways and things in bottom right, i felt that area too clean. Overall it's a great map, the looks of those gold and mines in left it's pretty stylish, works really well, and the map concept of one-ways around the edges of tiles it's pretty well done here and flows nice. I really liked it. Hope you like my minor edits making it better. Also, I have called it Quasi Eccentric, hope you like it too the title.. ;)

I had also made a Cublicles map myself, and I have placed the three intercaled with other normal maps, i think it's better. Hope you like mine, I'll post an AGD solving the puzzle at the demo data here. About yours, first one was just perfect, and the second one was cool, but it needed something making it more puzzleish and not too conventional (a kind of map done many times) so now it's only a bit more unique. Check and hope you like it.

Also, with the current pack, we are at 21 maps, I think we should up to 30 or 32, we have still some maps to edit togheter (check the list above) and also i think we can make a couple more parkour'ish (the tiles i've asked to you) and another one last Cubicles one from you named Cubicles: Finale. We need to work, but i have this week free for you... ;)


And without more, the revised current pack so far:
http://pastebin.com/7npSCeAb

Hope you like everything there, I have expend some hours putting all in place and correct. I'm by your side and if i forgot talking about something, just remember me and tell me. I'm here. XD
Seriously, hope you like it!
<3


AGD showing the puzzle for '15, Cubicles: The Prequel'
TRY IT YOURSELF BEFORE WATCHING!!!
Demo Data
XD

First of all I want to list every thing that I did, so, it's better if you read all the post before seeing the pack.

As you already know, the first thing I did, it's re-ordering it a bit, thinking in a better playing experience and more coherence, also, I edited your naming thing, obviously I respected the titles, but i don't thing your ordering with 'A1,B2,E4,F265..' thing works well, I consider it's better putting there just the name of the pack, I placed 'PandP' (because N doesn't admit characters like &). Also, then I have ordered all the maps by numbers, but not episodic, I think this packs works better with simple correlative number starting at 1 (example: $01, Parkour College#123leonidas321#PandP#) with comas, also i have placed your author name '123leonidas321' in the author place in every map, for the featured authors i replace its names at the title like this example: $06, Tunnelz, Feat. mercuri!#123leonidas321#PandP# with comas too.
That's about the ordering and naming thing.

Here are two list, one with the maps I think needs a lot of edits, and another one with the ones i think must be rejected (based in your old order in you packs.droni):

Needs Editions:
9, 11, 16, 22, 25, 27

I think must be rejected:
17, 21, 22, 27, 28

Then, here's a list of the thing i have re-edited or made in the new revision maps (with the new order system):

01 - Added a couple of one-ways and edited a single gold.
04 - Edited again.
07 - Replaced the drones a top of all objects again.
09 - Back again to the corridor with holes, and edited again the aesthetics a bit fitting better.
13 - Added some things, much more puzzleish now!!! Try it! ;) :)
15 - New Cubicles map by me. XD!!!
17 - From Mohit, corrected a couple of bugs and thing with doors and trapdoors and also back to top twumps and drones.
19 - Edited a couple of misplaced golds.
20 - Edits

(continue in part 2)

Leo,

I don't think i can have the revision for p&p in two hours anymore. I just had an unnexpected life problem and i had to go, in fact i'm in the rue at phone right now. But i don't want to lose more time anymore me neither, so, you can make another cubicles map in between, I'm going to make one myself too called Cubicles: The Prequel, you can call yours Cubicles: Finale. Also you can make too a couple of parkour'ish tilesets for me to work on them later. Hope you like those ideas.

I don't know how many time this unexpexted life issue is going to take me, but as soon I'm done I'll contact with you.

Sorry for that. <3
The only thing I know is that P&P still needs work if you want a complete pack.

uhmmm, ok

but i think after I'll resend to you it in 4 hours, it still needs lot of work, i mean re-editing some of the non-edited ones and make some more...

I think you should post your 100th before p&p if you want...
<zoasbusy>

But you can do a countdown of five hours and you'll have it! Promised. ;)
<3

Leo,

I'm making a new and exhaustive revision to the pack.
I'm letting it so perfect and beautiful, as they say, crème de la crème.. :P I have found some minor mistakes like drones behind golds and other minor things, I'm fixing everything, also re-ordering a bit putting there more concordance and sense, and other minor edits. I know you're going to love it, I'm doing a finest work.. :P
And I'm almost done, expect it very soon to continue from that.
Cheers! ;)

Hey Leo,

Sorry, I was almost completely disconnected for a few days, I seriously needed it. But I think I'm here again somehow. :)

Ok, I'll make a final revision to the material you have so far, and I will make a compiled (and reordering a bit i think) pack with all, I think I also will retake the two new puzzle maps you did. On the other hand, I think I said days ago that you coul continue mapping something new ones for P&P.

Wait a few hours this fix later today.

Cheers! ;)

Ok leo,

Please let me a day more to retake P&P again, i think tomorrow, my life have changed a bit just yesterday, but yeah, I think you can make some more puzzle ones if you like, there are still some ones more to replace, anyway also we can expand it always, so you can make some in between, i hope get this thing tomorrow again.

Also, i hope your really cool impression sentence for the last 25.
Thank you very much!!! XD
Understand that to me it's pretty frustrating seeing that the things are not there, I perfectly understand that maybe was a mistake but I did not know that in advance.

This one looks better, althought I'm going ti connect iRC in a bit ti chat with you.
Again, sorry for my /maybe/ exagerated reaction.
I'm not going to collab with you and spend a lot of time and work here if you finally take things in your own and make things differently. There are some maps that you edited once again wrong, even a couple that you picked the non-edited version and many others that are un-edited so far. Here's a list of the map that I saw quite incoherences, 2, 4, 5, 7, 9, 10, 14 and as I said many others that certainly need a re-visit.

I don't like how this it's turning, it's pretty uncomfortable to me spending time and work there and finally don't see the results there. We need to chat about the whole thing. I'll get IRC in a hour or so.

np <3

thanks to you.

Let the laser there, in fact it's the same climbing, if you time it right you can jumps as you jumped before without it, only now that red laser touches your feet, the only apparent complication it's just in time to take the exit key and go back, but equally if your time the laser well the descent is just as easy as before, so imho, let the laser in the map, I think it's a nice adition.

About pastebin the whole pack, yes packs app sounds cool, but make sure you put there the titles for ach map. ;)

I'm going to sleep right now, I'm fucking tired, I have mapped all the day, I make like 10 or 12 maps... :P Also: http://www.nmaps.net/226834
;)
Ok, cool map somehow, liked it.

Edited and polished a few minor things. The climb and downfall in the bounces area was a bit boring and repetitive, so I added a laser making things a bit funnier, also removed a tile to make it less repetitive and to have a rhythm change in the climb/descent, check yourself, i think now it's better you have more room for movements, gauss' works now a bit more, timing laser adds a bit fun and plan, and definitely not as repetitive.
Also added and removed a couple of tiles at top, for several reasons, firstly because the top left golds were really hard something impossible'ish, not impossible but extremely hard compared to the overall difficulty of the map, now you can wall jump to reach it easily and keeps the overall difficulty, also open a hole in tiles to make gauss' more effective and again not as repetitive, and finally edited those tiles to have a cool break in the tile pattern. Hope you like it. Almost forgot, didn't liked cheating the oneways in the back, so I removed thos facing down oneways. Removed too the thwump and added oneways there to following the pattern.
Again, hope you like the edits.


Also, would be interesting if you can pastebin all the P&P progress maps (I mean the edited work) so we can take a general thought about it, and would be cool if you link me that new paste with the current progress. I want take a look in general terms, and rethinking in re-ordering.

Nice you are active again.
;)
Anyway,
http://paste.droni.es/c9affee7168c83de1c1606b3

one of the many AGD routes:
Demo Data

Hello again!

Now we have a very weak point of the pack, but we will save something.

http://paste.droni.es/48f9d449bebd5904cdb107b4
.
Changed a bit the aesthetics, I think more atmospheric now, and a couple of things in the gameplay too. I like its puzzleish aspects, as that you didn't really need to hit the launchpad and other thing, I have stacked 5 golds to a worthwile collection. At frist glance I was not really sure about this map, but now I like it, it has a mapdraft'ish feel, and I like how it is now with the edits. Hope you like it.


Ok, for the second one, I can't do anything, I think this map doesn't fit very well in the pack, and I didn't like it very much, it flows well but just look very noobish and messy, and I think you can make better things in P&P, and also you have it in NUMA, so, I honestly think you should reject it.
Anyway, I used a pattern of these tiles to create other ones, and you make a parkour map for the pack. I placed a Ninja, so before starting to put objects, move around the map just to and fro, jumping and stuff, so you can see routes and have ideas (another mapping tip, is doing this ;)
Hope you like it and you can do a good parkour map from that.
http://paste.droni.es/4ae4a21a987c3c2d94b3c027


And here's an AGD for the first map edited:
;)
<3
Demo Data

P&P

As you said, I had no edited anything with fancy tiles, I just leave the aesthetics as you wanted. ;)

http://paste.droni.es/1d0b65f645dec558fba854a7
.
Here I have just cleaned everything a bit more. I have removed all those ugly and annoying to play at times normal doors, and have left only four lines of locked doors, I think it's enough and so perfect like this. Not as accurate and tedious and you have a little more freedom of movement while the concept is still the same and still there. Removed a couple of floorguards to run my version, removed also a couple of ugly one-ways and added a couple of mines here and there, also edited a bit the top tiles, but obviously keeping the essence you told me. I think now, you have a perfect map. More pleasant and not so complicated, and with more room for Highscore. Hope you like it.


http://paste.droni.es/57504ee1c084993540b0dc6b
.
What's your obsession with filling all the walls of mines? I remember that I told you that this, NO, this is a 'parkour' and 'puzzle' mappack no? Ok, then if you leave the map without all of those unnecessary mines, you have a much more funny and parkour map, trust in me. No experienced player, is going to use the wall to climb, and if you want to prevent that, I removed all the previous but I put some aesthetically mines that prevent that, and fit well with the aesthetics of the map.
I also edited a few things, that there is much, much, much more freedom of movement. This map has a lot pontential for the player to do what he really want and can do amazing demos, I think it has to be clean, and with several possibilities, also leaving room for sr.
Also, I do not know if you knew that the exit could be achieved without opening the locked door? I have edited this too, and the start giving to the ninja a quick and more pleasent start. I think that just as is the map with the edits you have a relly nice parkour map.

I have also made a few demos showing you the possibilities and what I mean, hope you like it. See them. ;)
(sr, two different hs and a death demo included)
http://pastebin.com/7npSCeAb


Ok, I like your idea of re3leasing p&p toyour 100 map momment, then we need to work a lot until then, I think there are still many things to do and that the pack is a little 'green'. I look forward to your next two maps edited really soon.
Thanks you.

Yes,

I checked them, and also edited them while ago, and your comment it's just the kind of comment showing just what I told you ago about our relationship. It's bored me a bit. Anyway, I'll send to you the edits in a bit. I'm eating right now.
A daily treasure.
(Inspired by Raymond Smullyan's puzzles

Puzzle no. 1500
Difficulty: 2/5

Imagine four boxes, you can draw on paper to make it easier, in one of the boxes there is a treasure.

Of the four statements, at least one says the truth and 2 lie.
Where is the treasure?

Box 1: In a box there is a treasure.

Box 2: The treasure is not here.

Box 3: The second box's lying.

Box 4: The treasure is not in the box number 3.



Have fun!
btw, I failed at this one. :P (tomorrow another one ;)

Good morning!

I saw you just answered on the elhombre map with puzzle stuff.

Ok, that was one of the classics puzzles of the known mathematical and thinker and puzzle creator, Raymond Smullyan, he is of the past mid-century, and wrote numerous books about puzzles, also a magician. Appeared in numerous magazines, and was well known for its puzzles, is actually a classic of recreational mathematics, and that puzzle is one of the most representative of his particular style, a classic puzzle, after which were created many different versions and was widely imitated puzzle, but this is the original. Here's your answer and the puzzle:

http://mesosyn.com/mental1-6d.html

Check it only at your own risk.

Have a nice day! ;)

hi man!

I am contacting you because I have an interest in P&P continue to run, I want to end quickly your pack, and see the final result, can be cool, hope you have still interest and you can make more editions for the next maps, if not I can try it myself, just as you want, just tell me. ;)

Also, about the featuring me a map thing, I only speak of this because you told me, not even really know if you will do, but I would say that if you can go for zoas file, not the23, nor VODKA, (if you want feature me /also/ a VODKA one, even better.. :P) I really love the zoasBE maps and they are the ones in where the more love, work and passion, you can go deep on my file, even there are interesting things and not limit yourself to stay in the new ones, well, as you want, but zoasBE are my favorites, I'm really curious about which ones you like.. :P ;)

About Mericet, in fact, nobody really knows who he is, I'm pretty sure that he is PALEMOON (also there was a disappearance and subsequent appearance of him, and an issue of maps which are then delisted and reissued to re-post all of the them equally two years later) but anyway, he makes such awesomemaps. Yeah, his profile is broken due that issue with delisted maps, but you can find all his maps to day in NUMA here: ( http://www.nmaps.net/browse?q=author:mericet&count=10 ) hope you like them, and do not worry to ask whatever you want, remember I'm by your side.

And remember, as featured, zoasBE are my favorites.. :P An I hope to see more P&P thing really soon.. ;)

Cheers,
zoasBE.

more P&P:

Highrise:
I leave aside. Already on NUMA, and as a advice, I think it is not fit very well the pack.

The Edge of Skill:
http://paste.droni.es/519d3c9087a2415bb627f212
Changed anything in gameplay, ok added a couple of golds, was pretty fine. Only improved aesthetically and removed all the objects on the floor, an placing there a mined structure, which leave some room to Speedrun, for HS actually was unnecessary the dangerous ground. Hope you like the idea.

Ostracized:
http://paste.droni.es/d012bd283fdc6bf9754d2df9
Removing a few mines, placing some one-ways and a couple of drones, I think now is much more comfortable and even more puzzleish with those one-ways and having removed also golds, now you have less reference. Also added a gauss to the last gangway challenge. And also changed a tad aesthetically.
Hope you like it my friend. ;)

And remember, I'm by your side.

P&P CONT.

Ok, both maps have certainly improved.

http://paste.droni.es/38ff3e47181c1ef3f8a3255e

I have tried to clean up it a bit, and obvioulsy the map is nothing at all like what you've done with the door puzzle and such. Actually I do not see any way to improve this, forget my edits. Actually, I'm sorry, I do not like this map, absolutely nothing, in my humble opinion is porrly made and the idea and concept escape out, ugly and annoying to play, sorry but this can be out, or even make a new one from zero.

http://paste.droni.es/a1826bf3db48c60cb408e5db

Ok, this one have certainly improved a lot, is adventuresque and plays fine, cool to dodge and move around with those drones. Not very fan of this kind of map, but that's just me, the map is well done. I have just edited a bit more the aesthetics for something even more pronounced in that scheme figures, like a kaleidoscope, i think is (aesthetically) pretty cool now.

Hope you like my thoughts, can I try to edit the next one?

hello man!

I apologize in advance, I can't find now the editions for the next two maps you made, silly zoas, because this i why i ask to you always write in the same map, now due I have many comments from you in many different maps, I can't find the ones with the edited maps. So sorry.
You can repost that editions in the map I mean: http://www.nmaps.net/223108
Please, sorry and thank you.

Also, I have replied to you in the23's map about the intended cheat. Check! ;)

certainly,

the23 maps can not be rated, neither VODKAS, I mean my maps as soas, that's where the work I most appreciate, and these can be rated, but it's easier RATING Commenting and Enjoying an unrateable map no?

I think I'm going crazy today, I'm going to bed.

Uhmmmm,

I think you did not understand anything of what I said. Sorry.
Also, if you thought of give me a feature, you can keep doing it, because manzana does, you do not? Uhmmmm,,,

btw, I'm pretty close to finish your birthday map.. :)

Ok,

just give me a bit more time, please, in fact I'm currently making somethig for you as a Birthday present map.

Also, I apologize in advance if that I'm going to say it may sound a bit strange or rude, but I would like the relationship between you and me is not only limited to P&P, I mean that for me it might be easier to remain anonymous, and be a quieter user, and in this particular case does not help at all, and get more comments, opinions, gameplays and thoughts on my own maps. I speak from personal experience, I have been three years in the community for now without stopping for a single day, and I realized that users that have less relationship receiving more comments, you didn't notice that? I do not want sacrifice the attention it deserves my work for being warm and friendly, and honestly this is always what happens at end. I do not know if you understand me.

PLEASE,

I think I have already asked you this while ago, you limit yourself to only post about P&P in the same map at me? Please, if it is not much trouble to you, I want you only wirte comments about P&P in this map: http://www.nmaps.net/223108
I do not want that every map from me have random stuff and and miscellaneous and things that have no relation to the map itself, I want the maps have space for runs and these are easy to see and check, not large blocks of text with no relation on the map over all the runs/comments about the map itself.
I think it's fair, and that it's not too much to ask, and I think I asked please to you while ago and it seems that you do not hear me. I always comment on the same map of yours, not noticed?

btw, I'll check your editions tomorrow, at first glance seem good changes, I can say that seems have improved, but I want check it calm and with time ;). Thank you.

Also golds edited cooler now, and in the same paste you have the original as always. ;)
The second, and the last one today.

See how it works now, and how it flows, just some one-ways and some minor tile edits, and it's much more fun, fast, fluid and confortable and funny to play, even is the same concept map, and the puzzle is still there. See also how the drone paths change a bit for something better, specially the last one, and how the key is up, (before was hidded by a trap-door switch so was obvious some trap door is going to be activated after its obtetion) now the player can easily go up for the key and take his surprise with that trapdoor, also I have mixed up a bit the general aesthetic, leaving still the original aesthetic. Hope you like it much more now. I think plays really fine now.

And now, seriously, I'm going to bed. Seeya!
You have the original in the same paste so you can see the edits.
Now, is much more parkour at least

I have to sleep now.. ;)

More,

I have read all your comments man, and I have a last proposal, so you can see that I'm a good guy and your friend here. If you want, we can completely Remix the whole pack in collaboration, just tell me if this round good to you?

Also,

I have just checked all your maps on NUMA and I can see that almost every map in the pack is already posted here in NUMA, even the guest maps. You have almost the 85% of the pack already published here, so, I don't really understand the purpose of the pack? A pack, is sometimes, a complete adventure itself, a column, a paralel story, extra stuff in Forums, a little extra work from a mapper... I don't understand then the purpose of the mappack if almost every map is already published, if not is a pack something like The best of..., which I honestly think neither, you have even better maps, so, why you want all this maps as a pack?
Ok, I want to say something more before giving my general thoughts about the pack. I have shared the pack with a couple of members of the community, to see if it was just me, or they agreed with me. Apparently they agree with me, even worse. I prefer to keep these people in anonymity.

The pack just seems totally disorganized and incoherent, also gives the impression of being a pack with a galore of stacked maps and many of them a bit noobish. I really think that you have misinterpreted the word or concept of 'parkour'. This is more like 'walking on a thin damn line with no possibility of any movement on the brink of certain death' rather than 'parkour' or puzzles. The essence of parkour is the freeness of the movements man, or even more, the possibility that the person doing parkour do the movements that he want or even imaginative freedom. There is nothing of this. The pack itself needs a lot of work, and a lot means a lot, if at least you want it to be something memorable.

I'm with you, but it is my honest opinion and I do not want, or actually, I can not be cynical with you. Sorry if this is not what you expected, and I'm sorry if you are upset with me, no more comments on my maps, or not featured. But I want to be honest with you, and I want you to improve. I want to be frank, friend.
I'm totally by your side always, a friend here.

<3

P&P thoughts 3/3:

The World Above
Weird, man. You need to think of what are you doing, and what is what you want. This is not a memorable map, and I think you want a memorable pack no? Need works, a more solid structure, and please, be calm with trap-doors. Also, not sure about the worth collection of some pieces.

Smashed
Ok, this one can good, but you need a lot of work with your objects layouts. I honestly think that is a very premature moment to make a map pack with these characteristics.

The Final Stretch
Really nice climber, aesthetically is really good!! But needs a little polishing, is a bit tricky/hard'ish at times, and people can get rejected at some point. Need a bit of 'something' that will become in some exciting.

Rough Sketch
Actually, a bit cool, but all these mines need to disappear, is parkour not? Then allows the player to move as he want. Actually there are many points on the map which can not be accessed from the walls, so, unnecesary and ugly mines.

Connected and Clear
Fuck! Work on this one, man, work on it, make the gold worthwhile of a collection, work in the look and in the unnecesary used objects, and in the double one-way thing, with all, can be good.

The Eye of Sauron
Uhmmmm,,,

Ricochet
I have already give my opinion on this one.

Run Like No One's Watching
OK.
Although, I personally would change the pattern of the outside, and I would do differently, aesthetically speaking, a little too clean up objects too.

Wave Effect
Ok, this is a cool concept map. But it is not well done.
Too many doors just make it a bit laggy and un-playable, you didn't need to have a line of doors every step, just clean it a bit, and delete a couple of lines, better the bottom ones or interspersed. And put some more gold to its collection worth. Also, remove the normal doors on top, and leave just that area clean. You can have a great map.

Shank
Ok, actually the bottom is really cool and fun to play, just remove the top, or make it more beauty aesthetically.

Twister
A good puzzle, you see?
While this has many objects, looks clean and the idea is well executed and is concise.

Bubble Puzzle
Aesthetically poor, but nice tricky challenge. ;)

Time To Graduate
No man, sorry, but NO.

P&P thoughts 2/3:

The Edge of Skill
Ok, this is a good map, and you provide a nice challenge here. I liked it, but equally, I'm not sure about his appearance.

Ostracized
This one, again, can be a great map in the pack, and one of my favorites, but also it needs work out still. May be less gold, and try to make the handling more comfortable in some parts, I talk about some misplaced mines that force the player has to make a very precise movement. A little more work and can be a good map, nothing impressive, but although the concept has been done many times, is interesting. Also this is not parkour feel, more like a thin wire in which you have no room for movement, I think you're misinterpreting the concept of parkour.

Floating Slicers
Just an ok map, nothing impressive. Although I feel this is the most parkour of all of them. :)

Double Race
Ok. Cool map, cool race.

Block Drop
Really liked it, good challenge, and great room for Highscore. This yes, is parkour. Also, the look can be improved.

Miniaturization
Uhmmmm, the challenge is nice, and also is nice as a litlle map, but again, aesthetically needs works and it just look a bit messy. Not parkour and not puzzle at all. Just a challenge map, a bit ugly.

Parietal
Man, when i copy-paste the mapdata in the editor, I have always the same feel with your maps. I have the feeling of copying a giant data block, and it scares me load it into the editor for fear of seeing that crazy disorganized map will be there. I have no words about this one, you just need change almost everything on it, or even make a new one. If you post this map in NUMA, you can see what I mean. No, man, so sorry.

Parietal: The Sequel
Sorry buddy, I start to feel bad with you by the negativity of my review, but this also no, need, tons of work.

Spine Ladder
Is cool, but didn't liked at all the right wall plenty of mines, they are not necessary, because nobody is going to go up there to just make a jump to the structure also they looks very ugly, there are other ways to prevent the player does not use that wall, but again, you do not need that, every good player will limit to climb the structure, it is actually the fastest way.