A Minejumper with ATTITUDE!!!
Author | 123leonidas321 |
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Tags | action attitude author:123leonidas321 challenge fun minejumper unrated |
Created | 2012-12-19 |
Last Modified | 2012-12-19 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | This is my first minejumper. It has more than what you may think at first... it is fun, enjoyable to try to agd, and has attitude! |
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Comments
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2012-12-19
as of your first
this is not horribly hard and nice placed mines.
So its great actually
So its great actually
Never hide trapdoors from the player, unless their impact on gameplay is subtle. Don't make things happen that the player can't predict, or react to. Don't trap players with trapdoors. Don't make a map stupidly long /and/ stupidly hard. Don't put mines within a c-snap of each other. Don't put mines on the slope of a 2/3 tile if you want the player to walljump from the back of it - the mine can detonate through the block. Don't make the player jump through normal doors in tricky areas. Don't put trapdoor triggers/gold directly on a one-way platform - it can bug out the platform and make the player fall through. Don't put a door switch down every side path - if you place a bit of gold (but no switch) the player can decide if they want the additional challege or not. It also makes the highscore route and speedrun route differ greatly - that means there are more ways to have fun on your map.
A lot of the jumps in this map are very creative, and i like your use of launchpads in conjunction with the minejumper genre. With a bit of polish and some nice tiles you could make something great with that creative mine of yours ^^
A lot of the jumps in this map are very creative, and i like your use of launchpads in conjunction with the minejumper genre. With a bit of polish and some nice tiles you could make something great with that creative mine of yours ^^
2012-12-19
The add to favorite button
is the ninja next to the title of the map
R3D_N1NJ4
i have to agree with destiny