31-2: RRh trophy room
Author | deep_blue |
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Tags | author:deep_blue episode unrated |
Created | 2012-12-03 |
Last Modified | 2012-12-03 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | this zone headman is RRh. what does RRh stand for? first right guess gets a ded :D enjoy |
Other maps by this author
Comments
Pages: (0)
2012-12-20
Oh fine..
If you are going to RCE throught my maps I can you ask a favor?
Please don't rate down the maps which have already a 5 Ninjas public rating please, please, please, please, PLEASEEEEEEE!... :P :P :P :P
Please don't rate down the maps which have already a 5 Ninjas public rating please, please, please, please, PLEASEEEEEEE!... :P :P :P :P
2012-12-10
AGD.
Demo Data |
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2012-12-04
Faster AGD
Ok, sub1100. Manage to save 400 frames.
That's a decent run and pretty clean so I'm happy with it, but still improvable by a bit, with some innovs or some route changes.
About the map, I've really, really enjoyed it. I've been playing for over an hour and a half, thinking, timing the chainguns and improving my own run again and again. Really nice little highscoring map. So simple, clean and well-made. You have not used more or unnecessary objects and you focused really good the gameplay. I'ts very accurate with that chainguns combo and the support enemies. Intense, and that when it comes to making a fast run the map forces you to do very specific and precise movements. I like that. The gold downright impressive, as lately in this column, and the simple and fresh style that you're getting lately is worthy of a mention.
There are only four issues that at first I was uncomfortable with and I did not like much, that I ended up hating. But you know, hate the same thing as determination, and after all just end loving that you hated, because just having affection for it. From time to repeat and repeat, and force yourself to make it perfect, you just ends enjoying the defects, because you see that you're capable of doing and that nothing is impossible... So you must not do me much attention, I'm a little crazy, and I also believe that I get obsessed with the quest for the perfect 'gameplay', so take it as you want..
The four things that I'm not sure about:
Firstly, that fucking bitch mine on top, also the mine in the exit key e-tile corridor, that annoying at times e-tile, and that entrances to the bottom chimneys were at the same horizontal, and with the gauss and the floorguard sometimes was annoying to enter.
Here, the little edits that I had made for a better gameplay, absolutely not affecting to the whole thing.
But as I said before, do not listen, I ended up really much enjoying, and much is much, the map as it is, and things were not annoying, if that they became a pleasant and fun challenge.
4.5aved (rounded up). Demo in Nreality. 222.525
That's a decent run and pretty clean so I'm happy with it, but still improvable by a bit, with some innovs or some route changes.
About the map, I've really, really enjoyed it. I've been playing for over an hour and a half, thinking, timing the chainguns and improving my own run again and again. Really nice little highscoring map. So simple, clean and well-made. You have not used more or unnecessary objects and you focused really good the gameplay. I'ts very accurate with that chainguns combo and the support enemies. Intense, and that when it comes to making a fast run the map forces you to do very specific and precise movements. I like that. The gold downright impressive, as lately in this column, and the simple and fresh style that you're getting lately is worthy of a mention.
There are only four issues that at first I was uncomfortable with and I did not like much, that I ended up hating. But you know, hate the same thing as determination, and after all just end loving that you hated, because just having affection for it. From time to repeat and repeat, and force yourself to make it perfect, you just ends enjoying the defects, because you see that you're capable of doing and that nothing is impossible... So you must not do me much attention, I'm a little crazy, and I also believe that I get obsessed with the quest for the perfect 'gameplay', so take it as you want..
The four things that I'm not sure about:
Firstly, that fucking bitch mine on top, also the mine in the exit key e-tile corridor, that annoying at times e-tile, and that entrances to the bottom chimneys were at the same horizontal, and with the gauss and the floorguard sometimes was annoying to enter.
Here, the little edits that I had made for a better gameplay, absolutely not affecting to the whole thing.
But as I said before, do not listen, I ended up really much enjoying, and much is much, the map as it is, and things were not annoying, if that they became a pleasant and fun challenge.
4.5aved (rounded up). Demo in Nreality. 222.525
Demo Data |
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2012-12-04
AGD
This run it's the first all gold I got, so, give me the best Ded Map that NUMA has ever seen!! I was very lucky at the end. Improving the run now. Feedback later.
Demo Data |
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zoasBE
Thank you deep_blue.
I must confess that you have been the best here since we started our adventure together and long before. You have made me spend great moments with N lately, mapping, playing and chating, but above all, MOSS. I just loving it. I hope we'll continue soon, really soon. So soon, that I've to say that this morning I was doing things, compiling the first episode of 3rd column (the minimal one), finished putting some golds and things in those mission maps failed that actually to be included in the Director's Cut pack. So you can expect something and new missions coming.
On the other hand, if you didn't know how to post at NUMa or you didn't have any maps now to sub to NUMA, as a reminder, we have not publicized enough the second column. I'm not going to post more previews of that on NUMA, but in your case you can go up to only three previews maps, and choose these ones the most you like, you know which are. ;) And make a proper link to the column on the forums and say that are from the 2nd Column.
Seriously, and again, you're too much for me. Thank you.
<3