NUMA

MOSS-preview: 07-2

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Author deep_blue
Tags author:deep_blue moss-preview unrated
Created 2012-11-09
Last Modified 2012-11-09
Rating 3 more votes required for a rating.
Map Data

Description Kick-a-pic!
http://imageshack.us/a/img84/1579/mossj.png
[forums.ninjarobotyeti.com]
enjoy.

Other maps by this author

Thumbnail of the map '26-2: Economic Circumstances' Thumbnail of the map 'Skortch' Thumbnail of the map '26-3: Zumu robots' Thumbnail of the map '26-4: Kimetro' Thumbnail of the map '27-0: Tea melody' Thumbnail of the map 'MOSS-preview: 02-1'
26-2: Economic Circumstances Skortch 26-3: Zumu robots 26-4: Kimetro 27-0: Tea melody MOSS-preview: 02-1

Comments

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oh,

fine to see you again here.
you've forgotten me?

New reportu,

Ok, here's the results for the 23 episode.
I was just hoping and waiting if you ended the second attempt of the first mission before I send you these, actually they were made ​​long ago, just a day after you make the tiles, but since you do not send anything, I thinkI'll send you the results for the 23 episode.

I really liked the tiles you made, and I've tried to make some diferents gameplays on them, featuring flowy race-ish maps, an only gold collection one, a couple with classic mechanics featuring drone paths and stuff, you'll see. I was not able to do simple-ish and clean maps due the complexity of the tilesets, but i think the result it's pretty cool and clever. Hope you like it.

The maps (in fact the 3rd column until now): http://pastebin.com/yC2s1qUR

The maps with runs for all of them: http://pastebin.com/0N7a05xv

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;)

Ok!

You made some awesome tiles for The 23 Episode as always, thank you!!
But... LOLOLOLOLOL!!! Why the hell you always forget something in the mission??? LOL?!?! Where are those two tilesets with gold to form two groups of 23 gold, one large and one small? Wheeeeere man? Lol, just kidding, You can put two groups of gold forming a 23 by golds, one of them 'big' and the other one a bit 'smaler' in these two edited tileset from you?

http://pastebin.com/urFHp09z

I mean groups of gold like you did in your last maps in your last gold formations column in your episodes in NUMA. Please man, do it and resend to me. ;) I'm strating with the other tiles. ;)
Ok, here's:

Briefing for the mission in the pastebin: http://pastebin.com/N1j50G8z
Great first 2013 mapping friend!!! ;)
Mission 3: The 23 Episode

Briefing:
This mission it's simple, and more for an awesome tile-maker like you, but it is no less interesting. There is some genius in it. The instructions are really simple and fun and are as follows: You must make 5 'awesome db' tilesets, as you want simply ones or complex ones, but you must make concrete and concise references to the number 23 in the tiles, and in 3 of them, and in addition you must make this references clearly different in between them, for those three tilesets you leave the objects for me. In the two remaining tilesets, you should do whatever you want with the tiles (obviously keeping the essence of the whole episode), but you put those tiles sets of golds like your latest gold maps representing a number 23, in one of them a big 23 gold number (cool-looking you know) and in the other one a small 23 gold number cool-looking too and with that we assure the differences between both 23s gold numbers. The rest of the objects and gamplay for those last tiles it's also my Mission. I hope to see great 23 references, and remember, 3 references into the tiles and 2 references with gold, a total of 5 tilesets.

Hope you liked this idea for this Mission, and you know, this going to be the 23th MOSS Episode.. ;) Nice mapping friend!!!
24-3: HAOON-BELKEN
This was just perfect. I have not edited anything. Well, nearly anything.. Only two rockets that provide a great flow and fast paced action! Wow, I like. Also, really nice touch the Exit Key position in that spike, it's challenging to take it in a fast way, awesome touch. I have only added a couple of mines and and mixed a bit the final room because was a bit easy and down a bit the rate of difficulty of the general map, now is a little tighter, and the ending is more challenging. Cool map, also looks really clean and nice tiny gold pattern!

24-4: JEGGNA-LANKEN
Before I lied. This is by far my favorite in the episode. Dude, this map is fantastic. Just great. This is worthy of a Feature, to be in any Legacy, or even in the original game. Its extreme simplicity, how it works, the many options, the smart, concise, accurate and sensitive use of the objects, all in an industrial atmosphere, creepy but clean, very clean and simple. Dude, I'm in love with this map.
At first I thought that the gauss on the left was a mistake, and it was impossible to climb that wall, but after several attempts I realized that instead of a missplaced gauss, it's the smarter gauss than I had ever seen. You just need to do something really concrete to being able to climb and wall jump without dying by that clever gauss. Lovely man. Also the top it's fantastic with that rocket. And, now, this was perfect, only added a single one one-way to flow. Great map!!!

Great Episode!!

http://pastebin.com/yC2s1qUR
24-0: OCOV-HALLOTZ, BATTLE-SYSTEM-ECONO EPISODE
I like this little map. it's really odd, but plays really well, I like how the object-set seems focussed in the center of the structure, also really appreciated the emptiness and how it works. I think that you had a good idea in mind with the exit, but how the hell you thought reach it man? I corrected this by adding a few trap platforms to reach it, and several other small editions. Overall, a great odd and stylish opener. ;)

24-1: BORKELS-TURRETSKY
I think it's my favourite in the episode man, really, really clever. So simple, so clean, and I can repeat, so clean and I love that. Just a really clean gem. I don't really know if you were really aware of how fantastically well would work these rockets? Pure genius. Just added 3 trap-doors in a looking way for the most fearful Ninjas. Edited a bit the gold pattern. But this was perfect friend, 5/5!

24-2: UTZ-ROMBOM
Another precious odd gem. At first it's confusing, but it is the essence of the map, and when you find out how it works it's fantastic. I added a couple of trap-doors to make things a little easier by obtaining gold in the right, because was a bit annoying at times. Also added some cool-looking mine formations (something squared) in both walls, to make the fall to the Exit a bit more challenging, and also adding a challenge to the Speedrun route, which by the way, I really like also this Speedrun route option, is rare to see this in your mapping and I like. Good job d_b!!

About the Reportu:

Please, give me like 3 hours more again.. :P
I'm going to eat right now, after that I'll make some stuff and I'll report to you.

You can post another preview in between ;) You still missing two previews.. :P

yeah, no

top half is really good, bottom half /fucking blows/
Demo Data
anyways, nice map! definitely has a good oldschool feel to it. bottom part was nicely flowy, too!
Demo Data

had a nice feel to it...

...until i got fragmented by that mine
Demo Data

First go

The seeker drone surprised me.
Demo Data

so so so metanet-ish!! All there was placed pretty nice in my humble opinion.. Really liked the drone paths and the multiple options. Solid map.