NUMA

A Game Of Checkers

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Author fonda
Tags author:fonda checkers doors order playable puzzle unrated
Created 2012-07-31
Last Modified 2012-07-31
Rating 4 more votes required for a rating.
Map Data

Description This took me a very long time to make. Lots of switches. Before you can complete this, you get to run around the checkers thing until you want to beat the level. GET THE GOLD OR YOU MIGHT RUN OUT OF TIME! Idea from The Cheese Grater

Other maps by this author

Thumbnail of the map '3-2 Cube Battle' Thumbnail of the map 'Dots' Thumbnail of the map 'Same Exact Thing' Thumbnail of the map 'Walljump Maroon' Thumbnail of the map '3-3 Run As Fast As You Can' Thumbnail of the map '3-4 Diamond Battle'
3-2 Cube Battle Dots Same Exact Thing Walljump Maroon 3-3 Run As Fast As You Can 3-4 Diamond Battle

Comments

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I did notice the glitches, but i couldn't edit them!

Sorry!

I could NOT create this again! I said it took me a very long time to create!

Heyo,

Two maps on the Hot Maps page at a time, please.

Thanks,
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AGD

Still a bunch left, drones can be beaten by a couple loops. Fun map, I like this idea ;)
Demo Data

AGD

I'll give this a 3.5/5↑ - The idea is nice, but some of the execution wasn't perfect. I think with a bit of tweaking, this could be made into a nice challenge. Plus, it's pretty fun to highscore/speedrun.
Demo Data

About the thwumps

The reason the thwumps didn't do anything is because you technically placed them inside two [5] tiles. All moving enemies in N see any space with a tile inside of it as filled, and will not be able to move through that space. (This is the same reason the seekers didn't roam through the floors above or below them.)
Pretty nice, almost arcade-like gameplay. Some of the enemies I thought worked a bit better than others:

The rocket and gauss at the start didn't really do much but that's not too bad since you need to pass by them a few times

The seekers worked well to patrol their floors, and allowing the third one to jump two floors down was a good touch.

The laser and chaingun were a good way to keep you quick on your feet, and I liked the idea of trapping them to progress.

The thwumps, unfortunately, were useless. (I'll explain that later).

The floorguard, I think, could have presented a better challenge if you had placed it after placing the two doors linking its floor together. (This would have allowed the floorguard to run across the doors)

Can't really say too much about the zap drone at the end.
Demo Data