Zip
Author | IodineEnvy |
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Tags | author:iodineenvy highscoreer iodine rated speed |
Created | 2012-05-24 |
Last Modified | 2012-05-24 |
Rating |
4 by 6 people.
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Map Data | |
Description | A highscore-er for all of you to enjoy. |
Other maps by this author
Comments
Pages: (0)
2012-06-07
This is Vehemence:
http://forum.ninjarobotyeti.com/viewtopic.php?f=39&t=9177&sid=6d8f7317a4d64722a54d8b27786ab526
Actually, it is the coolest and more awesome experience at mapping.
Take a look. And participe if you want!
Actually, it is the coolest and more awesome experience at mapping.
Take a look. And participe if you want!
do some collabs with us! :D
2012-05-29
absolutely
have at them
2012-05-25
Second Try
Thought this might be a cool way to do it. But I messed up. 4
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2012-05-24
faster AGD
I agree with Sen. There's pretty much no room for innovation, and it's just doing the jumps cleanly that matters.
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2012-05-24
oh
Now that I've seen your demo on nreality, I see that I mostly replicated your speed route. No matter; here's a slightly faster one.
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2012-05-24
Here's
a nice speedrun route, too (though I think better routes exist).
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2012-05-24
agd
This map has potential, but I think it could be much better in a number of respects. Firstly, for a highscore map there's very little room for innovation due to its extreme linearity (speedrunning, on the other hand, is an entirely different matter, and seems to offer a myriad of possible routes). The chaingun isn't very effective unless you're speedrunning, and the gauss is pretty much completely useless. The two sections don't really gel together well, imo, as the bottom half is too awkward compared to the cleanness of the top section. The exit switch is awkwardly placed in terms of highscoring, as it forces you to fall onto the one-ways rather than straight down into the bottom section. The door switches I think should also be reversed, so that you don't need to restart your run if you accidentally miss the top one, since only the bottom right one is necessary for a fast agd.
This is still not a bad effort, and it's actually a pretty neat speedrunning map, I just think you could improve a number of details in it.
This is still not a bad effort, and it's actually a pretty neat speedrunning map, I just think you could improve a number of details in it.
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Mohit_Ghune