NUMA

Senate

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Author Seneschal
Tags author:seneschal difficultyswitch featured howdidnoonenoticepalpatinewasactingsuspiciously imeanreallycomeon rated senate terpsichore
Created 2012-05-11
Last Modified 2012-05-11
Rating
5
by 7 people.
Map Data

Description The more gold you go for, the trickier this gets. The trapdoor at the top bumps up the difficulty level somewhat, so get it if you're feeling brave!

A much edited version of 4-3 from Terpsichore [forum.ninjarobotyeti.com]

This map was featured on 2012-05-27

Experienced mappers are capable of making great maps, but few are those who are able to pick up an already amazing map and improve upon it.
Here, Sen has done this to perfection.
All of this map- the bottom, the top, the additional challenge, and the multiple paths to take— everything is perfect, and works in harmony with one another.
Everyone should make time to play this. — zoasBE

Other maps by this author

Thumbnail of the map 'Honeydrop' Thumbnail of the map 'Eyesore' Thumbnail of the map 'Gauda Prime' Thumbnail of the map 'Waiter, Waiter, There's a Gun in My Gun!' Thumbnail of the map 'Whitecoats' Thumbnail of the map 'Cave Within a Cave'
Honeydrop Eyesore Gauda Prime Waiter, Waiter, There's a Gun in My Gun! Whitecoats Cave Within a Cave

Comments

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AGD.

Nice route.
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Hahahah.

Remm, was thinking the exact same thing.

agd

Cheers Zoas!
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Congrats, dude.

Top part was best. Also cool thing making the laser enter the lower room, if you weren't fast enough. Yet there were maps from Terpsichore I liked better than this one.

AGD.

Sub1500.
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a bit faster.
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So I would be able to make a joke about it not working.

speedrun.

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bottom gold demo

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Def just nominated you for pack and mapper of the year.

The Bottom

Still improvable by a bit.
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I've been playing a long and I will list all the strengths, in fact none are loose, they have done to enjoy such a long time and have made me fall in love with this map:

. The strange flow and lightness of movement offered by tiles at top, falling from one platform to another, is a strange, fluid and fun great feeling.
. The return on top, the wonderful location of the laser, drones and how the difficulty increases slightly when you return.
. The funny wink that oneway made you fall in a small hole if you do not pay much attention to your mouvement and your speed. Very nice touch. Hahahaha ;)
. The concept of trap-door. Impressive. Really the difficulty increases, how they change the path of the drones and even fall down. I also like his performance, easy to take or not take this option.
. The bottom. And its refined and professional placement of objects. Not too complicated, but challenging to go fast. I excited as the difficulty increases progressively as you near the exit, at the end, your goal, your freedom, your triumph. This increased sensitivity of difficulty getting well that you become anxious to move forward toward your goal. Another cool touch.
. Aesthetics. Very successful.
. And how have you created a map dense, solid, moderately long, in a small space. I like that in this environment halfway between heaven and hell is played by more than 1500 frames. This speaks very highly of you. And of your amazing and unique ability to map.

I am totally delighted and a 5 to you. Thank you so much!

Without seeing your demo, i'll play again for fix my own agd.

agd

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Bottom-gold only.

Heh, I just noticed you can actually go to the top!
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