Dino Run
Author | adam_zappul |
---|---|
Tags | author:adam_zappul fun nreality rated |
Created | 2011-03-17 |
Last Modified | 2011-03-17 |
Rating |
3 by 5 people.
|
Map Data | |
Description | NReality Needed!
I spent about ten hours making this stage, cause all I have is GIMP, not Photoshop. Aaaanyways...I laik it a bunch. This stage is based off the eponymous game, Dino Run. It's this neat little flash, pixel- thing that is an absolute joy (and an absolute RAGE) to play, quite a bit like another familiar game, eh? So, I thought I'd make it here... Of course, I never realized how long it would actually take. All of these are from screenshots that I cut and pasted together, and then stitched in different layers to make foreground and background images. WOW. My first image stage ever, and also quite probably my last. I went WAAAY overboard... So, things you can do while the images are loading (besides reading all of that ^^^): - Go check out Dino Run, at http://www.pixeljam.com/dinorun/ - Listen to one of my favorite songs (and the inspiration for this stage) here: http://www.youtube.com/watch?v=w6qcafgLHe4&feature=related (yay for Eric Burdon! RIP) - Thank this website a bunch cause it rocks http://localhostr.com/ - Give all credit to PIXELJAM, cause all of these images are from their game. Of course, after the game is done loading, I hope you'll RCE. And also (sorry for the long description) enjoy that cool custom dino border! (play in fullscreen for FULL EFFECT). Note that you can't wall jump or wall slide (what did you expect? You're a dino after all, not some friggin ninja!), but you can fall really far without dying! Pterodactyles will launch you, while you can eat the duck, and collect eggs and bones. Lava will kill you (duh?), but there's no DOOM so you don't have to worry about that killing you (shoutout to those who know what I'm talking about). I kept the map mostly in tact with the image, cause I didn't want it to be all confusing (like some other image stages I've seen). Overall, I love this stage, and this game. So there. "Enjoi!" -Ganteka |
Comments
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anywaaay.. impressive effort, and the map was atmospehric and quirky to be sure. but the map was plagued with lackluster gameplay and confusion.. i think a 2 is a bit harsh though, as i found the level itself to me fairly entertaining thanks to the image work... so 3.0
2011-03-17
Also... a brief note...
DANG BEST MAP I'VE PLAYED IN A LONG TIME. I TRIED DINO RUN WHEN I WAS 8. NOW I AM 7. AND IT WAS AWESOME.
2011-03-17
2/5
The effort is commendable, but the finished thing is very sloppy.
The no wall jump mod feels uneven, and the entire map just feels broken and unrefined.
The no wall jump mod feels uneven, and the entire map just feels broken and unrefined.
2011-03-17
As for your question
see BBCode.
2011-03-17
Calm down
Seriously, you need to chill out and learn to take some criticism, dude. Not only have you massively overreacted to what in reality amounts to only a slight amount of criticism, but you also seem to be labouring under the misconception that your map is utterly perfect simply because you spent a lot of time making it. Sure, your effort is praiseworthy; I certainly wouldn't have the patience to make an image map like this, but the fact remains that hard work does not equate to quality. People gave you their feedback on what they thought was wrong with the map, and you've thrown a hissy fit because it wasn't glistening with praise.
The bottom line is, if you submit maps to NUMA, you have to be prepared to accept criticism of all sorts. If you're map doesn't get noticed, you can use the map commenting and rating threads in the forum to get more attention, or you could advertise it politely to other people.
I also want to make it clear that I haven't nor will play this map for two reasons: firstly, my nreality doesn't seem to work at the moment, so the image doesn't load at all (although from the thumbnail I can tell that it looks rather nice), and secondly I can't be sure that you wouldn't reject any potential negative feeling I express toward the map.
PS: if you want to put an image in your description then you need to type .
The bottom line is, if you submit maps to NUMA, you have to be prepared to accept criticism of all sorts. If you're map doesn't get noticed, you can use the map commenting and rating threads in the forum to get more attention, or you could advertise it politely to other people.
I also want to make it clear that I haven't nor will play this map for two reasons: firstly, my nreality doesn't seem to work at the moment, so the image doesn't load at all (although from the thumbnail I can tell that it looks rather nice), and secondly I can't be sure that you wouldn't reject any potential negative feeling I express toward the map.
PS: if you want to put an image in your description then you need to type .
but the idea could have been employed better throughout the map, and it was never really challenging enough, I thought. I also wished the switches and gold were visible.
adam_zappul