Force Field
Author | erikcu |
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Tags | action author:erikcu floorgaurds gauss thwump unrated |
Created | 2011-03-02 |
Last Modified | 2011-03-02 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | another invisible barrier concept map. |
Other maps by this author
Comments
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2011-03-03
But of course.
Sorry for the comment spam. Just felt like I should at least get a decent AGD for this ^^
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2011-03-02
Great idea.
Not the greatest execution.
2011-03-02
Speedrun
Close to maxed I think.
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2011-03-02
Less slow AGD
Less exciting too =(
Demo Data |
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2011-03-02
4th try
slow but entertaining AGD.
Map feels like you spent 4 hours playtesting and tweaking it alone... it feels very polished.
The gimmick while confusing at first became clear quickly (and so not frustrating) through a consistent use of it in the map.
The gauss were extremely well placed and created an interesting dynamic with them being able to only target you in their respective... 'rooms' or through the narrow holes between rooms. Even the thump elevator was classy.
What could have turned out to be a horrible time of squeeze deaths (due to thump/door dynamic) or linear deaths (due to gauss/door layout) ended up being fun, unpredictable and addicting. This is truly a good map.
5.
Map feels like you spent 4 hours playtesting and tweaking it alone... it feels very polished.
The gimmick while confusing at first became clear quickly (and so not frustrating) through a consistent use of it in the map.
The gauss were extremely well placed and created an interesting dynamic with them being able to only target you in their respective... 'rooms' or through the narrow holes between rooms. Even the thump elevator was classy.
What could have turned out to be a horrible time of squeeze deaths (due to thump/door dynamic) or linear deaths (due to gauss/door layout) ended up being fun, unpredictable and addicting. This is truly a good map.
5.
Demo Data |
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erikcu
MY AGD