Underworms
Author | lsudny |
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Tags | action author:lsudny jeremoon koipen lsudnycollab rated |
Created | 2011-02-13 |
Last Modified | 2012-09-02 |
Rating |
4 by 16 people.
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Map Data | |
Description | Collab with koipen and Jeremoon. It was fun. :DDD |
Other maps by this author
Comments
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2011-02-13
Check my profile.
I think now you prefer.
;)
;)
2011-02-13
yeah lsundy i can agd relatively easily
but like i said, due to the nature of it being small/highscore leaning, i always want to go faster without backtracking, but i can't really do that with the object placement. maybe thats just me.
2011-02-13
looks kinda like
my kind of tiles :)
4, faved
4, faved
2011-02-13
omnomnom,...
jummy tiles
2011-02-13
allow me to explain
its mainly the gold for me. i guess "sparkly" gold like that is fine, but it creates in a problems, especially in a small, highscore-y environment here. firstly, is that you miss gold a lot unless you have a perfect route, and secondly, it makes it harder to find a route like that. i think if you made a few aesthetic changes to clean it up a tad and make it less formless, it would improve the gameplay dramatically. also the enemies are sort of ineffective, especially the first gauss, but also the rocket. i think if you added some zap drones the gameplay would be more interesting. as it is, 2.5/5
But, a bias will always be here.
2011-02-13
faster :3
this is a good map, nicely made, the gold is a bit excessive, but gameplay and enemies are nice, good work
Demo Data |
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2011-02-13
tiles are awesome
but the objects are extremely messy :(
shortshift
AGD