Repetative
Author | amc1318 |
---|---|
Tags | author:amc1318 easy simple unrated |
Created | 2010-12-07 |
Last Modified | 2010-12-07 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | MY first uploaded map, it's not very awesome, but it's playable. |
Comments
Pages: (0)
2010-12-22
how do i add levels
i clicked on submit a map and it just turned off after all details were added ? is it possible on the mac please answer
2010-12-08
What
maximo and ethel said ... with one extra point ... what is with the pointless doors? or is there some point to them? :P just wondering ... and likewise ... WELCOME TO NUMA ;D
2010-12-08
The object aesthetics were bad
But the tiles we're perfect.
My minor edits: http://www.nmaps.net/208529
This was a great first map. I really mean that. The tiles are perfection, great to move through and around.
The item placement was hit or miss.
As a rule of thumb don't half bury rockets, they give off that god awful constantly attacking sound and it's just silly. Plus it serves no discernible purpose.
2nd, learn to love the mine. It's the simplest enemy to utilize and it adds what is some much needed visual contrast to the map color wise.
Third, the bottom left gold was unnecessary both visually, on the load time, and to gameplay. Especially since it was in a part of the map that was uncontested it was at best a chore to collect. By placing meaningful gold there, as well as putting a slight threat it makes that part seem purposeful, instead of just filler.
The outside scatter was already great, a few bounce blocks to aid in getting some of the more frustrating gold, as well as a few mines for color, not for threat, and it was finished.
I really enjoyed this amc, I hope you stick around.
This was a great first map. I really mean that. The tiles are perfection, great to move through and around.
The item placement was hit or miss.
As a rule of thumb don't half bury rockets, they give off that god awful constantly attacking sound and it's just silly. Plus it serves no discernible purpose.
2nd, learn to love the mine. It's the simplest enemy to utilize and it adds what is some much needed visual contrast to the map color wise.
Third, the bottom left gold was unnecessary both visually, on the load time, and to gameplay. Especially since it was in a part of the map that was uncontested it was at best a chore to collect. By placing meaningful gold there, as well as putting a slight threat it makes that part seem purposeful, instead of just filler.
The outside scatter was already great, a few bounce blocks to aid in getting some of the more frustrating gold, as well as a few mines for color, not for threat, and it was finished.
I really enjoyed this amc, I hope you stick around.
2010-12-07
Welcome to NUMA
Enjoy your stay. :)
JONPr
are u the actual maximo